public void Init(IW32Win w32, NoForm root) { this.w32 = w32; noForm = root; noForm.renderer = this; lock (noForm) { var sz = root.Size; // Initialise d2d things backBuffer = new Texture2D(device, new Texture2DDescription() { ArraySize = 1, MipLevels = 1, SampleDescription = new SampleDescription(1, 0), OptionFlags = ResourceOptionFlags.GdiCompatible, Width = (int)sz.width, Height = (int)sz.height, Usage = ResourceUsage.Default, BindFlags = BindFlags.RenderTarget, Format = Format.B8G8R8A8_UNorm, }); renderView = new RenderTargetView(device, backBuffer); surface = backBuffer.QueryInterface <Surface1>(); d2dRenderTarget = new RenderTarget(d2dFactory, surface, new RenderTargetProperties(new PixelFormat(Format.B8G8R8A8_UNorm, AlphaMode.Premultiplied))); scbTrans = new SolidColorBrush(d2dRenderTarget, new Color4(1f, 0f, 1f, 0f)); // set buffer area to transparent // Init uDraw and assign IRenderElement parts _backRenderer = new SharpDX_RenderElements(d2dRenderTarget); _uDraw = new D2DDraw(_backRenderer); // Create the observer dobs = new DirtyObserver(noForm, RenderPass, () => noForm.DirtyAnimated, () => noForm.ReqSize, () => FPSLimit); } }
void HandleCreatedStuff() { SwapChainDescription swapchainDescription = new SwapChainDescription() { BufferCount = 1, Flags = SwapChainFlags.GdiCompatible, IsWindowed = true, ModeDescription = new ModeDescription((int)noForm.Size.width, (int)noForm.Size.height, new Rational(60, 1), Format.B8G8R8A8_UNorm), OutputHandle = winHandle, SampleDescription = new SampleDescription(1, 0), SwapEffect = SwapEffect.Sequential, Usage = Usage.RenderTargetOutput }; SharpDXLib.Direct3D10.Device1.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.BgraSupport, swapchainDescription, out device, out swapchain); // Initialise d2d things backBuffer = Texture2D.FromSwapChain <Texture2D>(swapchain, 0); renderView = new RenderTargetView(device, backBuffer); surface = backBuffer.QueryInterface <Surface1>(); d2dRenderTarget = new RenderTarget(d2dFactory, surface, new RenderTargetProperties(new PixelFormat(Format.B8G8R8A8_UNorm, AlphaMode.Premultiplied))); // Init uDraw and assign IRenderElement parts _backRenderer = new SharpDX_RenderElements(d2dRenderTarget); _uDraw = new D2DDraw(_backRenderer); }
public D2DDraw(SharpDX_RenderElements els) { realRenderer = els; }