public NPathNode AddChild(int x, int y) { var cNode = new NPathNode(x, y, this); cNode.TotelCost = cNode.parent.TotelCost + cNode.RouteCost; Childs.Add(cNode); return(cNode); }
static public List <NLocate> BStar(NLocate src, NLocate dst, NMap map) { GPath.Clear(); NPathNode rootNode = new NPathNode(src.X, src.Y); List <int> bufferIndex = new List <int>(); //return BStarStep(src, dst, map, bufferIndex, rootNode); if (GPath != null) { return(GPath); } Console.WriteLine("Fail to Find Path!!!"); return(new List <NLocate>()); }
public IEnumerable <NLocate> GetPath() { NPathNode curNode = this; if (curNode.IsRoot) { yield break; } do { yield return(curNode.Locate); curNode = curNode.Parent; } while (!curNode.IsRoot); //NPathNode curNode = this; //while (!curNode.IsRoot) ; //{ // yield return curNode.Locate; // curNode = curNode.Parent; //} yield break; }
static public void BStarStep(NLocate src, NLocate dst, NMap map, List <int> bufferIndex, NPathNode pathList) { if (src.Equals(dst)) { Console.WriteLine("FindPath with B*"); GPath = new List <NLocate>(pathList.GetPath()); return; } var dstLoc = src.NearLocTo(dst); if (!map.Alive(dstLoc)) { bufferIndex.Add(dstLoc.ToIndex(map)); BStarStep(dstLoc, dst, map, bufferIndex, pathList.AddChild(dstLoc.X, dstLoc.Y)); } else { foreach (var l in src.Branch(dstLoc)) { if (!bufferIndex.Contains(l.ToIndex(map.Width)) && !map.Alive(l)) { bufferIndex.Add(l.ToIndex(map)); BStarStep(l, dst, map, bufferIndex, pathList.AddChild(l.X, l.Y)); } } } }
static public List <NLocate> AStar(NLocate src, NLocate dst, NMap map) { GPath.Clear(); NPathNode rootNode = new NPathNode(src.X, src.Y); List <int> closeList = new List <int>(); Dictionary <int, NPathNode> openList = new Dictionary <int, NPathNode>(); openList.Add(src.ToIndex(map.Width), rootNode); //检查curPos可移动格(openList中尚未存在的,closeList中没有的) //并加入routeData OpenList(将其父类设置为curPos); //如果openList包含目标则从目标格开始返回结果 //int count = 3; //float maxCost = start.distanceToPoint(goal)*4; while (openList.Count > 0) { //Console.WriteLine("CurrentLocate:" + rootNode.Locate.X + "*" + rootNode.Locate.Y); foreach (var l in rootNode.Locate.Direction4()) { if (l.Equals(dst)) { return(new List <NLocate>(rootNode.GetPath())); } if (map.Alive(l) || (!map.WithIn(l))) { continue; } int index = l.ToIndex(map.Width); if (!closeList.Contains(index)) { if (!openList.ContainsKey(index)) { openList.Add(index, rootNode.AddChild(l.X, l.Y)); } } } int curIndex = rootNode.Locate.ToIndex(map.Width); openList.Remove(curIndex); closeList.Add(curIndex); //qDebug()<<__FUNCTION__<<__LINE__; //检查openList最小损耗格,将curPos加入closeList;将最小消耗格设curPos int minTotelCost = int.MaxValue; foreach (var l in openList.Values) { if (l.TotelCost < minTotelCost) { minTotelCost = l.TotelCost; rootNode = l; } } } if ((GPath != null) && GPath.Count > 0) { Console.WriteLine("find route!!!"); return(GPath); } return(new List <NLocate>()); }
public NPathNode(int x, int y, NPathNode parent = null) { loc = new NLocate(x, y); this.parent = parent; }