public Server(WorldPersistence worldPersistence, World world, ServerConfig serverConfig, Communication.NitroxServer server) { this.worldPersistence = worldPersistence; this.serverConfig = serverConfig; this.server = server; this.world = world; Instance = this; saveTimer = new Timer(); saveTimer.Interval = serverConfig.SaveInterval; saveTimer.AutoReset = true; saveTimer.Elapsed += delegate { Save(); }; }