public void SetAlphaRange(float minAlpha, float maxAlpha) { float newFilterMinValue = minAlpha < 1f ? minAlpha : minAlpha / 255f; float newFilterMaxValue = maxAlpha < 1f ? maxAlpha : maxAlpha / 255f; alphaValueRange = new ColorValueRange(newFilterMinValue, newFilterMaxValue); }
public void SetVibrancyRange(float minVibrancy, float maxVibrancy) { float newFilterMinValue = minVibrancy <= 1f ? minVibrancy : minVibrancy / 100f; float newFilterMaxValue = maxVibrancy <= 1f ? maxVibrancy : maxVibrancy / 100f; vibrancyValueRange = new ColorValueRange(newFilterMinValue, newFilterMaxValue); }
public void SetHueRange(float minHue, float maxHue) { float newFilterMinValue = minHue < 1f ? minHue : minHue / 360f; float newFilterMaxValue = maxHue < 1f ? maxHue : maxHue / 360f; hueValueRange = new ColorValueRange(newFilterMinValue, newFilterMaxValue); }
public void SetSaturationRange(float minSaturation, float maxSaturation) { float newFilterMinValue = minSaturation <= 1f ? minSaturation : minSaturation / 100f; float newFilterMaxValue = maxSaturation <= 1f ? maxSaturation : maxSaturation / 100f; saturationValueRange = new ColorValueRange(newFilterMinValue, newFilterMaxValue); }
public HsvSwapper(IColorSwapStrategy colorSwapStrategy) { this.colorSwapStrategy = colorSwapStrategy; hueValueRange = new ColorValueRange(0f, 1f); saturationValueRange = new ColorValueRange(0f, 1f); vibrancyValueRange = new ColorValueRange(0f, 1f); alphaValueRange = new ColorValueRange(0f, 1f); }