예제 #1
0
        public void SingleShotTimer_Elapsed_CanRestartTimer()
        {
            int actionCount = 0;

            using (ActionThread thread = new ActionThread())
            {
                thread.Start();
                Timer timer = null;
                thread.DoSynchronously(() =>
                {
                    timer          = new Timer();
                    timer.Elapsed += () =>
                    {
                        if (actionCount == 0)
                        {
                            timer.Restart();
                        }
                        ++actionCount;
                    };
                    timer.AutoReset = false;
                    timer.Interval  = TimeSpan.FromMilliseconds(0);
                    timer.Enabled   = true;
                });
                Thread.Sleep(10);
                thread.DoSynchronously(() => timer.Dispose());
            }

            Assert.AreEqual(2, actionCount, "Timer did not honor Restart when called from Elapsed");
        }
예제 #2
0
        public void Timer_AfterRestart_IsEnabled()
        {
            bool enabled = false;

            using (ActionThread thread = new ActionThread())
            {
                thread.Start();
                thread.DoSynchronously(() =>
                {
                    using (Timer timer = new Timer())
                    {
                        timer.SetPeriodic(TimeSpan.FromMilliseconds(50));
                        timer.Restart();
                        enabled = timer.Enabled;
                    }
                });
            }

            Assert.IsTrue(enabled, "Timer.Enabled should be true");
        }
예제 #3
0
        public void Timer_AfterRestart_IsEnabled()
        {
            bool enabled = false;

            using (ActionThread thread = new ActionThread())
            {
                thread.Start();
                thread.DoSynchronously(() =>
                {
                    using (Timer timer = new Timer())
                    {
                        timer.SetPeriodic(TimeSpan.FromMilliseconds(50));
                        timer.Restart();
                        enabled = timer.Enabled;
                    }
                });
            }

            Assert.IsTrue(enabled, "Timer.Enabled should be true");
        }
예제 #4
0
        public void SingleShotTimer_Elapsed_CanRestartTimer()
        {
            int actionCount = 0;

            using (ActionThread thread = new ActionThread())
            {
                thread.Start();
                Timer timer = null;
                thread.DoSynchronously(() =>
                {
                    timer = new Timer();
                    timer.Elapsed += () =>
                    {
                        if (actionCount == 0)
                        {
                            timer.Restart();
                        }
                        ++actionCount;
                    };
                    timer.AutoReset = false;
                    timer.Interval = TimeSpan.FromMilliseconds(0);
                    timer.Enabled = true;
                });
                Thread.Sleep(10);
                thread.DoSynchronously(() => timer.Dispose());
            }

            Assert.AreEqual(2, actionCount, "Timer did not honor Restart when called from Elapsed");
        }