public Bot(int level) : base(RandomeEvilName.RandomName(RandomeEvilName.RobotNames), level) { this.mentalPower = this.TotalEnergy / EnergyToMentalPowerRatio; this.mentalSuccess = Randomizer.Rand.Next(MentalSuccessMin, MentalSuccessMax + 1); this.mentalAttack = new Power(AttackTypeEnum.ForceAttack, MentalAttackName, this.mentalPower, this.mentalSuccess); }
public Assassin(int level) : base(RandomeEvilName.RandomName(RandomeEvilName.RobotNames), level) { this.forcePower = this.TotalEnergy / EnergyToForcePowerRatio; this.forceSuccess = Randomizer.Rand.Next(ForceSuccessMin, ForceSuccessMax + 1); this.forceAttack = new Power(AttackTypeEnum.ForceAttack, ForceAttackName, this.forcePower, this.forceSuccess); }