public static ActorIKTarget Read(Actor actor, BinaryReader reader, ActorIKTarget node = null) { if (node == null) { node = new ActorIKTarget(); } ActorNode.Read(actor, reader, node); // discard old value int order = reader.ReadUInt16(); node.m_Strength = reader.ReadSingle(); node.m_InvertDirection = reader.ReadByte() == 1; int numInfluencedBones = (int)reader.ReadByte(); if (numInfluencedBones > 0) { node.m_InfluencedBones = new InfluencedBone[numInfluencedBones]; for (int i = 0; i < numInfluencedBones; i++) { InfluencedBone ib = new InfluencedBone(); ib.m_BoneIdx = reader.ReadUInt16(); node.m_InfluencedBones[i] = ib; } } return(node); }
public static ActorIKConstraint Read(Actor actor, BinaryReader reader, ActorIKConstraint component = null) { if (component == null) { component = new ActorIKConstraint(); } ActorTargetedConstraint.Read(actor, reader, component); component.m_InvertDirection = reader.ReadByte() == 1; int numInfluencedBones = (int)reader.ReadByte(); if (numInfluencedBones > 0) { component.m_InfluencedBones = new InfluencedBone[numInfluencedBones]; for (int i = 0; i < numInfluencedBones; i++) { InfluencedBone ib = new InfluencedBone(); ib.m_BoneIdx = reader.ReadUInt16(); component.m_InfluencedBones[i] = ib; } } return(component); }
public void Copy(ActorIKTarget node, Actor resetActor) { base.Copy(node, resetActor); m_InvertDirection = node.m_InvertDirection; m_Strength = node.m_Strength; m_InfluencedBones = new InfluencedBone[node.m_InfluencedBones.Length]; for (int i = 0; i < m_InfluencedBones.Length; i++) { InfluencedBone ib = new InfluencedBone(); ib.m_BoneIdx = node.m_InfluencedBones[i].m_BoneIdx; m_InfluencedBones[i] = ib; } }
public void Copy(ActorIKConstraint node, Actor resetActor) { base.Copy(node, resetActor); m_InvertDirection = node.m_InvertDirection; if (node.m_InfluencedBones != null) { m_InfluencedBones = new InfluencedBone[node.m_InfluencedBones.Length]; for (int i = 0; i < m_InfluencedBones.Length; i++) { InfluencedBone ib = new InfluencedBone(); ib.m_BoneIdx = node.m_InfluencedBones[i].m_BoneIdx; m_InfluencedBones[i] = ib; } } }