public SuggestionParameter(string word, Hunspell hunspell) { InputWord = word; Suggestions = new List<string>(); Hunspell = hunspell; Success = false; }
private void LoadHunspell(string dictionary) { _currentDictionary = dictionary; if (_hunspell != null) _hunspell.Dispose(); _hunspell = Hunspell.GetHunspell(dictionary); }
private void LoadHunspell(string dictionary) { _currentDictionary = dictionary; _hunspell = Hunspell.GetHunspell(dictionary); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { if (_hunspell != null) { _hunspell.Dispose(); _hunspell = null; } components.Dispose(); } base.Dispose(disposing); }
public void Dispose() { if (_hunspell != null) { _hunspell.Dispose(); _hunspell = null; } if (_spellCheck != null) { _spellCheck.Dispose(); _spellCheck = null; } }
private void LoadSpellingDictionariesViaDictionaryFileName(string threeLetterIsoLanguageName, CultureInfo culture, string dictionaryFileName, bool resetSkipList) { _fiveLetterWordListLanguageName = Path.GetFileNameWithoutExtension(dictionaryFileName); if (_fiveLetterWordListLanguageName.Length > 5) _fiveLetterWordListLanguageName = _fiveLetterWordListLanguageName.Substring(0, 5); string dictionary = Utilities.DictionaryFolder + _fiveLetterWordListLanguageName; if (resetSkipList) { _wordSkipList = new HashSet<string> { Configuration.Settings.Tools.MusicSymbol, "*", "%", "#", "+", "$" }; } // Load names etc list (names/noise words) _namesList = new NamesList(Configuration.DictionariesFolder, _fiveLetterWordListLanguageName, Configuration.Settings.WordLists.UseOnlineNamesEtc, Configuration.Settings.WordLists.NamesEtcUrl); _namesEtcList = _namesList.GetNames(); _namesEtcMultiWordList = _namesList.GetMultiNames(); _namesEtcListUppercase = new HashSet<string>(); foreach (string name in _namesEtcList) _namesEtcListUppercase.Add(name.ToUpper()); _namesEtcListWithApostrophe = new HashSet<string>(); if (threeLetterIsoLanguageName.Equals("eng", StringComparison.OrdinalIgnoreCase)) { foreach (string namesItem in _namesEtcList) { if (!namesItem.EndsWith('s')) _namesEtcListWithApostrophe.Add(namesItem + "'s"); else _namesEtcListWithApostrophe.Add(namesItem + "'"); } } // Load user words _userWordList = new HashSet<string>(); _userWordListXmlFileName = Utilities.LoadUserWordList(_userWordList, _fiveLetterWordListLanguageName); // Find abbreviations _abbreviationList = new HashSet<string>(); foreach (string name in _namesEtcList) { if (name.EndsWith('.')) _abbreviationList.Add(name); } if (threeLetterIsoLanguageName.Equals("eng", StringComparison.OrdinalIgnoreCase)) { if (!_abbreviationList.Contains("a.m.")) _abbreviationList.Add("a.m."); if (!_abbreviationList.Contains("p.m.")) _abbreviationList.Add("p.m."); if (!_abbreviationList.Contains("o.r.")) _abbreviationList.Add("o.r."); } foreach (string name in _userWordList) { if (name.EndsWith('.')) _abbreviationList.Add(name); } // Load Hunspell spell checker try { if (!File.Exists(dictionary + ".dic")) { var fileMatches = Directory.GetFiles(Utilities.DictionaryFolder, _fiveLetterWordListLanguageName + "*.dic"); if (fileMatches.Length > 0) dictionary = fileMatches[0].Substring(0, fileMatches[0].Length - 4); } if (_hunspell != null) _hunspell.Dispose(); _hunspell = Hunspell.GetHunspell(dictionary); IsDictionaryLoaded = true; _spellCheckDictionaryName = dictionary; DictionaryCulture = culture; } catch { IsDictionaryLoaded = false; } }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing"> /// true if managed resources should be disposed; otherwise, false. /// </param> protected override void Dispose(bool disposing) { if (disposing && (this.components != null)) { if (this._hunspell != null) { this._hunspell.Dispose(); this._hunspell = null; } this.components.Dispose(); } base.Dispose(disposing); }
/// <summary> /// The dispose. /// </summary> public void Dispose() { if (this._hunspell != null) { this._hunspell.Dispose(); this._hunspell = null; } if (this._spellCheck != null) { this._spellCheck.Dispose(); this._spellCheck = null; } }