예제 #1
0
 public static void AddGasGenerator(GameObject go)
 {
     ApplyExhaust.AddOutput(go, new CellOffset(2, 2), SimHashes.CarbonDioxide);
     ApplyExhaust.AddOutput(go, new CellOffset(1, 1), SimHashes.DirtyWater);
 }
예제 #2
0
 public static void AddElectrolyzer(GameObject go)
 {
     ApplyExhaust.AddOutput(go, new CellOffset(1, 1), SimHashes.Oxygen);
     ApplyExhaust.AddOutput(go, new CellOffset(0, 1), SimHashes.Hydrogen);
 }
예제 #3
0
 public static void AddWoodGenerator(GameObject go)
 {
     ApplyExhaust.AddOutput(go, new CellOffset(0, 1), SimHashes.CarbonDioxide);
 }
예제 #4
0
 public static void AddRust(GameObject go)
 {
     ApplyExhaust.AddOutput(go, new CellOffset(1, 1), SimHashes.Oxygen);
     ApplyExhaust.AddOutput(go, new CellOffset(0, 0), SimHashes.ChlorineGas);
 }
예제 #5
0
 public static void AddMineralDeoxidizer(GameObject go)
 {
     ApplyExhaust.AddOutput(go, new CellOffset(0, 1), SimHashes.Oxygen);
 }
예제 #6
0
파일: Cooking.cs 프로젝트: EmpCris/ONI-mods
 internal static void AddGourmetCooking(GameObject go)
 {
     ApplyExhaust.AddOutput(go, new CellOffset(1, 2), SimHashes.CarbonDioxide);
 }
예제 #7
0
 public static void AddOilRefinery(GameObject go)
 {
     ApplyExhaust.AddOutput(go, new CellOffset(-1, 3), SimHashes.Methane);
 }
예제 #8
0
 public static void AddPolymer(GameObject go)
 {
     ApplyExhaust.AddOutput(go, new CellOffset(0, 1), SimHashes.CarbonDioxide);
     ApplyExhaust.AddOutput(go, new CellOffset(1, 0), SimHashes.Steam);
 }
예제 #9
0
 public static void AddEthanolDistillery(GameObject go)
 {
     ApplyExhaust.AddOutput(go, new CellOffset(2, 2), SimHashes.CarbonDioxide);
 }
예제 #10
0
 public static void AddFertilizerMaker(GameObject go)
 {
     ApplyExhaust.AddOutput(go, new CellOffset(2, 2), SimHashes.Methane);
 }