/*! NIFLIB_HIDDEN function. For internal use only. */ internal override void FixLinks(Dictionary <uint, NiObject> objects, List <uint> link_stack, List <NiObject> missing_link_stack, NifInfo info) { base.FixLinks(objects, link_stack, missing_link_stack, info); spawnModifier = FixLink <NiPSysSpawnModifier>(objects, link_stack, missing_link_stack, info); parent = FixLink <NiPSysColliderManager>(objects, link_stack, missing_link_stack, info); nextCollider = FixLink <NiPSysCollider>(objects, link_stack, missing_link_stack, info); colliderObject = FixLink <NiAVObject>(objects, link_stack, missing_link_stack, info); }
public NiPSysCollider() { bounce = 1.0f; spawnOnCollide = false; dieOnCollide = false; spawnModifier = null; parent = null; nextCollider = null; colliderObject = null; }
/*! NIFLIB_HIDDEN function. For internal use only. */ internal override void FixLinks(Dictionary <uint, NiObject> objects, List <uint> link_stack, List <NiObject> missing_link_stack, NifInfo info) { base.FixLinks(objects, link_stack, missing_link_stack, info); collider = FixLink <NiPSysCollider>(objects, link_stack, missing_link_stack, info); }
public NiPSysColliderManager() { collider = null; }