public override void OnLoad() { // Original AssetBundle ab = LoadAssets.LoadBundle(this, "pack.unity3d"); GameObject original = ab.LoadAsset <GameObject>("pack.prefab"); _pack = GameObject.Instantiate <GameObject>(original); _pack.name = "nicotine gum"; Material m = new Material(Shader.Find("Standard")); m.mainTexture = original.GetComponent <Renderer>().material.mainTexture; _pack.GetComponent <Renderer>().material = m; GameObject.Destroy(original); ab.Unload(false); // Load save GumSaveData data = GumSaveData.Deserialize <GumSaveData>(GumSaveData.SavePath); for (int i = 0; i < data.Pos.Count; ++i) { GameObject gum = GameObject.Instantiate <GameObject>(_pack); gum.transform.position = data.Pos[i]; gum.transform.rotation = data.Rot[i]; GumBehaviour c = gum.AddComponent <GumBehaviour>(); c.ShopList = _list; c.Count = data.GumCount[i]; c.Activate(); c.SetBought(); } // Setup FatigueFsm = PlayMakerGlobals.Instance.Variables.FindFsmFloat("PlayerFatigue"); StressFsm = PlayMakerGlobals.Instance.Variables.FindFsmFloat("PlayerStress"); StressRateFsm = PlayMakerGlobals.Instance.Variables.FindFsmFloat("PlayerStressRate"); DrunkFsm = PlayMakerGlobals.Instance.Variables.FindFsmFloat("PlayerDrunk"); ThirstFsm = PlayMakerGlobals.Instance.Variables.FindFsmFloat("PlayerThirst"); InitShop(); ConsoleCommand.Add(new GumCommand(this)); ModConsole.Print($"[Gum] has loaded without issue"); }