public bool AddAttackFx(AttackEffect attack) { for (int i = 0; i < attackFx.Length; i++){ if (attackFx[i] == null){ attackFx[i] = attack; return true; } } return false; }
public bool AddAttackFx(AttackEffect attack) { for (int i = 0; i < attackFx.Length; i++) { if (attackFx[i] == null) { attackFx[i] = attack; return(true); } } return(false); }