예제 #1
0
        /// <summary>
        /// 查询余额
        /// </summary>
        /// <param name="QQID"></param>
        /// <returns></returns>
        public static int SearchGoldFromDB(string QQID)
        {
            IRQQUtil.WritePluginLogFile(logfile, "\n开始查询" + DateTime.Now);
            try
            {
                DataBase.MySqlUtil mySqlUtil = new DataBase.MySqlUtil();
                mySqlUtil.SetDBInfo(dbIP, dbName, dbUser, dbPwd, dbPort, dbFile);

                string SqlString = "select gold from characters where qqid =" + QQID;
                mySqlUtil.SetCammandText(SqlString);

                var iResult = mySqlUtil.Execute();
                var c       = iResult.Tables[0].Rows.Count;
                if (c == 0)
                {
                    IRQQUtil.WritePluginLogFile(logfile, "\n数据库中没有" + DateTime.Now);
                    return(-1);
                }
                else
                {
                    string goldnum = iResult.Tables[0].Rows[0].ItemArray[0].ToString();
                    IRQQUtil.WritePluginLogFile(logfile, "\n查寻数据库成功" + DateTime.Now);
                    return(int.Parse(goldnum));
                }
            }
            catch (Exception ex)
            {
                IRQQUtil.WritePluginLogFile(logfile, "\n查寻数据库失败" + ex + DateTime.Now);
                return(-2);
            }
        }
예제 #2
0
        public static bool Test()
        {
            //数据库信息
            //
            string dbIP   = "127.0.0.1";
            string dbName = "qqplugin";
            string dbUser = "******";
            string dbPwd  = "qwerty123456";
            short  dbPort = 3306;
            string dbFile = "";
            string QQID   = "745569561";

            IRQQUtil.WritePluginLogFile(logfile, "\n开始查询" + DateTime.Now);
            try
            {
                DataBase.MySqlUtil mySqlUtil = new DataBase.MySqlUtil();
                mySqlUtil.SetDBInfo(dbIP, dbName, dbUser, dbPwd, dbPort, dbFile);

                string SqlString = "select * from gold";
                mySqlUtil.SetCammandText(SqlString);

                var iResult = mySqlUtil.Execute();

                Utils utils = new Utils();
                //GoldClass goldClass = new GoldClass();
                var goldClass = Utils.DataSetToEntity <GoldClass>(iResult, 0);
                var a         = iResult.Tables[0].Rows[0];
                var c         = iResult.Tables[0].Rows.Count;
                if (c == 0)
                {
                    IRQQUtil.WritePluginLogFile(logfile, "\n数据库中没有" + DateTime.Now);
                    return(false);
                }
                else
                {
                    string goldnum = iResult.Tables[0].Rows[0].ItemArray[0].ToString();
                    IRQQUtil.WritePluginLogFile(logfile, "\n查寻数据库成功" + DateTime.Now);
                    return(true);
                }
            }
            catch (Exception ex)
            {
                IRQQUtil.WritePluginLogFile(logfile, "\n查寻数据库失败" + ex + DateTime.Now);
                return(false);
            }
        }
예제 #3
0
        /// <summary>
        /// 测试发工资用
        /// </summary>
        public static void GiveGold()
        {
            DataBase.MySqlUtil mySqlUtil = new DataBase.MySqlUtil();
            mySqlUtil.SetDBInfo(dbIP, dbName, dbUser, dbPwd, dbPort, dbFile);
            string SqlString = "update characters set gold = gold + 200";

            mySqlUtil.SetCammandText(SqlString);
            try
            {
                mySqlUtil.ExecuteNonQuery();
                IRQQUtil.WritePluginLogFile(logfile, "写入数据库成功(gold)" + DateTime.Now);
            }
            catch (Exception ex)
            {
                IRQQUtil.WritePluginLogFile(logfile, "写入数据库失败(gold)" + DateTime.Now);
            }
        }
예제 #4
0
        /// <summary>
        /// 更新幸运值
        /// </summary>
        /// <param name="QQID"></param>
        /// <param name="newLucky"></param>
        /// <returns></returns>
        public static bool UpdateLuckyToDB(string QQID, int newLucky)
        {
            DataBase.MySqlUtil mySqlUtil = new DataBase.MySqlUtil();
            mySqlUtil.SetDBInfo(dbIP, dbName, dbUser, dbPwd, dbPort, dbFile);
            string SqlString = "update characters set lucky = " + newLucky + " where qqid = " + QQID;

            mySqlUtil.SetCammandText(SqlString);
            try
            {
                mySqlUtil.ExecuteNonQuery();
                IRQQUtil.WritePluginLogFile(logfile, "写入数据库成功(lucky)" + DateTime.Now);
                return(true);
            }
            catch (Exception ex)
            {
                IRQQUtil.WritePluginLogFile(logfile, "写入数据库失败(lucky)" + DateTime.Now);
                return(false);
            }
        }
예제 #5
0
        public static int IR_Event(IntPtr RobotQQ, int MsgType, int MsgCType, IntPtr MsgFrom, IntPtr TigObjF, IntPtr TigObjC, IntPtr Msg, IntPtr MsgNum, IntPtr MsgID, IntPtr RawMsg, IntPtr Json, int pText)
        {
            String RobotQQStr = IRQQUtil.ToAnsiString(RobotQQ);
            String MsgFromStr = IRQQUtil.ToAnsiString(MsgFrom);
            String TigObjFStr = IRQQUtil.ToAnsiString(TigObjF);
            String TigObjCStr = IRQQUtil.ToAnsiString(TigObjC);
            String MsgStr     = String.Empty;
            String MsgNumStr  = String.Empty;
            String MsgIDStr   = String.Empty;
            String RawMsgStr  = IRQQUtil.ToAnsiString(RawMsg);
            String JsonStr    = String.Empty;

            if (!(MsgType == IRQQConst.IRC_MRBPZJRLQ || MsgType == IRQQConst.IRC_MRQQRQ))
            {
                MsgStr    = IRQQUtil.ToAnsiString(Msg);
                MsgNumStr = IRQQUtil.ToAnsiString(MsgNum);
                MsgIDStr  = IRQQUtil.ToAnsiString(MsgID);
                JsonStr   = IRQQUtil.ToAnsiString(Json);
            }
            return(IR_Event(RobotQQStr, MsgType, MsgCType, MsgFromStr, TigObjFStr, TigObjCStr, MsgStr, MsgNumStr, MsgIDStr, RawMsgStr, JsonStr, pText));
        }
예제 #6
0
        /// <summary>
        /// 新增技能装备状态
        /// </summary>
        /// <param name="QQID"></param>
        /// <param name="skillEquip"></param>
        /// <returns></returns>
        public static bool AddSkillOwnToDB(string QQID, int skillEquip)
        {
            DataBase.MySqlUtil mySqlUtil = new DataBase.MySqlUtil();
            mySqlUtil.SetDBInfo(dbIP, dbName, dbUser, dbPwd, dbPort, dbFile);

            string SqlString = "insert into skill_own values(\"" +
                               QQID + "\",\"" +
                               skillEquip + "\")";

            mySqlUtil.SetCammandText(SqlString);
            try
            {
                mySqlUtil.ExecuteNonQuery();
                IRQQUtil.WritePluginLogFile(logfile, "增加数据库成功" + DateTime.Now);
                return(true);
            }
            catch (Exception ex)
            {
                IRQQUtil.WritePluginLogFile(logfile, "增加数据库失败" + ex + DateTime.Now);
                return(false);
            }
        }
예제 #7
0
        /// <summary>
        /// 查询余额大于某值的人员列表
        /// </summary>
        /// <param name="goldNum"></param>
        /// <returns></returns>
        public static List <string> SearchGoldListFromDB(int goldNum)
        {
            IRQQUtil.WritePluginLogFile(logfile, "\n开始查询" + DateTime.Now);
            try
            {
                DataBase.MySqlUtil mySqlUtil = new DataBase.MySqlUtil();
                mySqlUtil.SetDBInfo(dbIP, dbName, dbUser, dbPwd, dbPort, dbFile);

                string SqlString = "select qqid from characters where gold >=" + goldNum;
                mySqlUtil.SetCammandText(SqlString);

                var iResult = mySqlUtil.Execute();
                var c       = iResult.Tables[0].Rows.Count;
                if (c == 0)
                {
                    IRQQUtil.WritePluginLogFile(logfile, "\n数据库中没有" + DateTime.Now);
                    return(null);
                }
                else
                {
                    List <string> qqIDlist = new List <string>();
                    for (int i = 0; i < c; i++)
                    {
                        var a = iResult.Tables[0].Rows[i];
                        qqIDlist.Add(a.ItemArray[0].ToString());
                    }


                    IRQQUtil.WritePluginLogFile(logfile, "\n查寻数据库成功" + DateTime.Now);
                    return(qqIDlist);
                }
            }
            catch (Exception ex)
            {
                IRQQUtil.WritePluginLogFile(logfile, "\n查寻数据库失败" + ex + DateTime.Now);
                return(null);
            }
        }
예제 #8
0
        /// <summary>
        /// 查询是否有技能
        /// </summary>
        /// <param name="QQID"></param>
        /// <returns></returns>
        public static SkillThief SearchSkillThiefFromDB(string QQID)
        {
            IRQQUtil.WritePluginLogFile(logfile, "\n开始查询" + DateTime.Now);
            try
            {
                DataBase.MySqlUtil mySqlUtil = new DataBase.MySqlUtil();
                mySqlUtil.SetDBInfo(dbIP, dbName, dbUser, dbPwd, dbPort, dbFile);

                string SqlString = "select * from skill_thief where qqid =" + QQID;
                mySqlUtil.SetCammandText(SqlString);

                var iResult = mySqlUtil.Execute();

                var c = iResult.Tables[0].Rows.Count;
                //
                if (c == 0)
                {
                    IRQQUtil.WritePluginLogFile(logfile, "\n数据库中没有" + DateTime.Now);
                    return(null);
                }
                else
                {
                    SkillThief skillThief = new SkillThief();
                    skillThief.QQid        = iResult.Tables[0].Rows[0].ItemArray[0].ToString();
                    skillThief.SkillChance = iResult.Tables[0].Rows[0].ItemArray[1].ToString();
                    skillThief.EffLower    = iResult.Tables[0].Rows[0].ItemArray[2].ToString();
                    skillThief.EffUpper    = iResult.Tables[0].Rows[0].ItemArray[3].ToString();
                    IRQQUtil.WritePluginLogFile(logfile, "\n查寻数据库成功" + DateTime.Now);
                    return(skillThief);
                }
                //
            }
            catch (Exception ex)
            {
                IRQQUtil.WritePluginLogFile(logfile, "\n查寻数据库失败" + ex + DateTime.Now);
                return(null);
            }
        }
예제 #9
0
        /// <summary>
        /// 更新技能数值
        /// </summary>
        /// <param name="QQID"></param>
        /// <param name="skillChance"></param>
        /// <param name="effLower"></param>
        /// <param name="effUpper"></param>
        /// <returns></returns>
        public static bool UpdateSkillThiefToDB(string QQID, int skillChance, int effLower, int effUpper)
        {
            DataBase.MySqlUtil mySqlUtil = new DataBase.MySqlUtil();
            mySqlUtil.SetDBInfo(dbIP, dbName, dbUser, dbPwd, dbPort, dbFile);

            string SqlString = "update skill_thief set skill_chance = " + skillChance +
                               ",eff_lower = " + effLower +
                               ",eff_upper = " + effUpper +
                               " where qqid = " + QQID;

            mySqlUtil.SetCammandText(SqlString);
            try
            {
                mySqlUtil.ExecuteNonQuery();
                IRQQUtil.WritePluginLogFile(logfile, "写入数据库成功(gold)" + DateTime.Now);
                return(true);
            }
            catch (Exception ex)
            {
                IRQQUtil.WritePluginLogFile(logfile, "写入数据库失败(gold)" + DateTime.Now);
                return(false);
            }
        }
예제 #10
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="RobotQQ">机器人QQ         多Q版用于判定哪个QQ接收到该消息</param>
        /// <param name="MsgType">消息类型         接收到消息类型,该类型可在常量表中查询具体定义,此处仅列举: - 1 未定义事件 1 好友信息 2, 群信息 3, 讨论组信息 4, 群临时会话 5, 讨论组临时会话 6, 财付通转账</param>
        /// <param name="MsgCType">消息子类型      此参数在不同消息类型下,有不同的定义,暂定:接收财付通转账时 1为好友 2为群临时会话 3为讨论组临时会话    有人请求入群时,不良成员这里为1</param>
        /// <param name="MsgFrom">消息来源         此消息的来源,如:群号、讨论组ID、临时会话QQ、好友QQ等</param>
        /// <param name="TigObjF">触发对象_主动    主动发送这条消息的QQ,踢人时为踢人管理员QQ</param>
        /// <param name="TigObjC">触发对象_被动    被动触发的QQ,如某人被踢出群,则此参数为被踢出人QQ</param>
        /// <param name="Msg">消息内容             此参数有多重含义,常见为:对方发送的消息内容,但当IRC_消息类型为 某人申请入群,则为入群申请理由</param>
        /// <param name="MsgNum">消息序号          此参数暂定用于消息回复,消息撤回</param>
        /// <param name="MsgID">消息ID             此参数暂定用于消息撤回</param>
        /// <param name="RawMsg">原始信息          UDP收到的原始信息,特殊情况下会返回JSON结构(收到群验证事件时,这里为该事件seq)</param>
        /// <param name="Json">Json信息            JSON格式转账解析</param>
        /// <param name="pText">信息回传文本指针   此参数用于插件加载拒绝理由  用法:写到内存(“拒绝理由”,IRC_信息回传文本指针_Out)</param>
        /// <returns></returns>
        ///此子程序会分发IRC_机器人QQ接收到的所有:事件,消息;您可在此函数中自行调用所有参数
        public static int IR_Event(string RobotQQ, int MsgType, int MsgCType, string MsgFrom, string TigObjF, string TigObjC, string Msg, string MsgNum, string MsgID, string RawMsg, string Json, int pText)
        {
            if (MsgType == 1)
            {
                //IRQQApi.Api_SendMsg(RobotQQ, 1, "", MsgFrom, "发送的消息为:"+Msg, 0);
                //string sPicLink = IRQQApi.Api_GetPicLink(RobotQQ, 2, "1", Msg);
                //IRQQApi.Api_SendMsg(RobotQQ, 1, "", MsgFrom, "图片链接为:" + sPicLink, 0);
            }
            else if (MsgType == 2)
            {
                if (Msg == "#帮助")
                {
                    IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + "#查询 查询你当前的雷币数量\n#查属性+[空格]+[属性名] 查询当前属性(目前仅开放了[幸运]属性)\n" +
                                        "#洗属性+[空格]+[属性名] 花费300雷币重置当前属性(目前仅开放了[幸运]属性)\n" +
                                        "#查技能 查看当前装备的技能\n" +
                                        "#洗技能 花费300雷币重置当前技能数值\n" +
                                        "*[幸运]属性会影响所有的几率事件", -1);
                }
                else if (Msg == "#查询")
                {
                    var oldGold = CurdToDB.SearchGoldFromDB(TigObjF);
                    IRQQUtil.WritePluginLogFile(logfile, "\n查询结果" + oldGold + "," + DateTime.Now);
                    if (oldGold == -1)
                    {
                        //string nickname = IRQQApi.Api_GetGroupCard(RobotQQ, MsgFrom, TigObjF);
                        IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + "你没创建人物!随便说一句话就自动创建人物辣!!", -1);
                    }
                    else
                    {
                        //string nickname = IRQQApi.Api_GetGroupCard(RobotQQ, MsgFrom, TigObjF);
                        IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + " 当前拥有" + oldGold + "个穆雷币!", -1);
                    }
                }
                else if (Msg == "#洗属性 幸运")
                {
                    int iResult;
                    iResult = CurdToDB.SearchGoldFromDB(TigObjF);
                    if (iResult == -1)
                    {
                        IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + "没有你的角色!先发言创建角色吧!", -1);
                    }
                    else if (iResult >= 300)
                    {
                        Random rd     = new Random();
                        int    iLucky = rd.Next(1, 101);
                        CurdToDB.UpdateGoldToDB(TigObjF, iResult, -300);
                        CurdToDB.UpdateLuckyToDB(TigObjF, iLucky);
                        IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + "洗属性成功!你现在的幸运值为:" + iLucky + "点", -1);
                    }
                    else
                    {
                        IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + "你的雷币不够!洗属性需要300雷币,努力发言赚雷币吧", -1);
                    }
                }
                else if (Msg == "#查属性 幸运")
                {
                    int iResult;
                    iResult = CurdToDB.SearchLuckyFromDB(TigObjF);
                    if (iResult != -1)
                    {
                        IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + " 你的幸运值为:" + iResult + "点", -1);
                    }
                    else
                    {
                        IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + " 你没创建人物!随便说一句话就自动创建人物辣!!", -1);
                    }
                }
                else if (Msg == "#轮盘")
                {
                    //int oldGold = CurdToDB.SearchGoldFromDB(TigObjF);
                    //if (oldGold>=50)
                    //{

                    //    string iResult = IRQQMain.StartRollClub(TigObjF, MsgFrom);
                    //    if (iResult == "0")
                    //    {
                    //        //发起了
                    //        CurdToDB.UpdateGoldToDB(TigObjF, oldGold, -50);
                    //        oldGold = oldGold - 50;
                    //        IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + " 你花费50雷币 发起了 轮盘游戏!还缺4个人报名!\n你现在剩余"+ oldGold+"雷币!", -1);
                    //    }
                    //    else if (iResult.Length > 2)
                    //    {
                    //        //获胜

                    //        CurdToDB.UpdateGoldToDB(TigObjF, oldGold, -50);
                    //        oldGold = oldGold - 50;
                    //        IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + " 你现在剩余" + oldGold + "雷币!\n人满了开始抽奖!", -1);

                    //        int winOldGold = CurdToDB.SearchGoldFromDB(iResult);
                    //        CurdToDB.UpdateGoldToDB(iResult, winOldGold, 250);
                    //        int winGold = winOldGold + 250;
                    //        IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + iResult + "]" + " 你中奖啦!!!那4个弟弟的雷币归你了!雷币+250!\n你现在剩余" + winGold + "雷币!", -1);
                    //    }
                    //    else if (iResult != "-1")
                    //    {
                    //        //参加

                    //        CurdToDB.UpdateGoldToDB(TigObjF, oldGold, -50);
                    //        int iplay = 5 - int.Parse(iResult);
                    //        oldGold = oldGold - 50;
                    //        IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + " 你花费50雷币 加入了 轮盘游戏!还缺" + iplay + "个人报名!\n你现在剩余" + oldGold + "雷币!", -1);
                    //    }
                    //    else if (iResult=="-1")
                    //    {
                    //        //出错了
                    //        IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + " 不知道为什么轮盘游戏好像出错了!\n找GM吧!", -1);
                    //    }
                    //}
                    //else
                    //{
                    //    //钱不够
                    //    IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + " 你的雷币不够50!", -1);
                    //}
                }
                else if (Msg == "#查技能")
                {
                    SkillThief skillThief = new SkillThief();
                    skillThief = CurdToDB.SearchSkillThiefFromDB(TigObjF);
                    if (skillThief == null)
                    {
                        //没有技能
                        IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + "你还不会任何技能!", -1);
                    }
                    else
                    {
                        //有技能
                        IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + "偷窃:随机偷取一名玩家随机数量的雷币\n" +
                                            "触发几率:" + skillThief.SkillChance + "%\n" +
                                            "偷窃范围:" + skillThief.EffLower + " - " + skillThief.EffUpper, -1);
                    }
                }
                else if (Msg == "#洗技能")
                {
                    SkillThief skillThief = new SkillThief();
                    skillThief = CurdToDB.SearchSkillThiefFromDB(TigObjF);
                    if (skillThief == null)
                    {
                        //没有技能
                        IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + "你还不会任何技能!", -1);
                    }
                    else
                    {
                        var oldGold = CurdToDB.SearchGoldFromDB(TigObjF);
                        IRQQUtil.WritePluginLogFile(logfile, "\n查询结果" + oldGold + "," + DateTime.Now);
                        if (oldGold == -1)
                        {
                            IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + "你没创建人物!随便说一句话就自动创建人物辣!!", -1);
                        }
                        else if (oldGold < 300)
                        {
                            IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + " 当前拥有" + oldGold + "个穆雷币!\n" +
                                                " 洗技能需要300雷币!", -1);
                        }
                        else
                        {
                            CurdToDB.UpdateGoldToDB(TigObjF, oldGold, -300);
                            double luckyAddon = LuckyAddon.GetiLuckyAddon(TigObjF);
                            Random random     = new Random();
                            int    skillChance;
                            int    effLower;
                            int    effUpper;
                            int    effRange;
                            skillChance = random.Next(1, (int)(6 * luckyAddon));
                            effLower    = random.Next(0, (int)(41 * luckyAddon));
                            effRange    = random.Next(1, (int)(41 * luckyAddon));
                            effUpper    = effLower + effRange;
                            bool iBool = CurdToDB.UpdateSkillThiefToDB(TigObjF, skillChance, effLower, effUpper);
                            if (iBool)
                            {
                                IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + "洗技能成功!\n" + "偷窃:随机偷取一名玩家随机数量的雷币\n" +
                                                    "触发几率:" + skillChance + "%\n" +
                                                    "偷窃范围:" + effLower + " - " + effUpper, -1);
                            }
                            else
                            {
                                IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + "不知道为什么洗技能失败了,联系GM吧!", -1);
                            }
                        }
                    }
                }
                else if (Msg.Length > 2)
                {
                    int iGold = GetGolds.DefaultGetGold(TigObjF);
                    if (iGold == -1)
                    {
                        return(1);
                    }
                    else if (iGold > 1000)
                    {
                        string nickname = IRQQApi.Api_GetGroupCard(RobotQQ, MsgFrom, TigObjF);
                        IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + " 你就是天选之人?" + nickname + "击败Boss爆了一个藏宝图,找到了宝藏,共计获得了" + iGold + "个雷币!", -1);
                    }
                    else if (iGold > 100)
                    {
                        //string nickname = IRQQApi.Api_GetGroupCard(RobotQQ, MsgFrom, TigObjF);
                        IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + " 打怪爆了一个金闪闪的钥匙,打开怪物的保险柜后收获了" + iGold + "个雷币!", -1);
                    }
                    else if (iGold > 10)
                    {
                        //string nickname = IRQQApi.Api_GetGroupCard(RobotQQ, MsgFrom, TigObjF);
                        IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + " 在村民家的保险箱中摸到了" + iGold + "个雷币!", -1);
                    }
                    //判断是否获得技能
                    SkillThief skillThief = new SkillThief();
                    skillThief = GetGolds.DefaultGetSkill(TigObjF);
                    if (skillThief != null)
                    {
                        IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + " 击杀了一只稀有精英怪,获得了一本盗贼技能书.\n偷窃:随机偷取一名玩家随机数量的雷币\n" +
                                            "触发几率:" + skillThief.SkillChance + "%\n" +
                                            "偷窃范围:" + skillThief.EffLower + " - " + skillThief.EffUpper, -1);
                    }
                    //释放技能
                    ThiefAttack thiefAttack = new ThiefAttack();
                    thiefAttack = SkillAttack.ThiefSkillAttack(TigObjF);
                    if (thiefAttack != null)
                    {
                        if (TigObjF == thiefAttack.QQid)
                        {
                            IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" + " 幸运的释放了偷窃技能,但不幸的是目标是自己\n" +
                                                "将" + thiefAttack.ThiefGold + "个穆雷币从左口袋放进了右口袋", -1);
                        }
                        else
                        {
                            IRQQApi.Api_SendMsg(RobotQQ, 2, MsgFrom, "", "[IR:at=" + TigObjF + "]" +
                                                " 幸运的释放了偷窃技能,偷走了" +
                                                "[IR:at=" + thiefAttack.QQid + "]" + " " +
                                                thiefAttack.ThiefGold + "个雷币!!", -1);
                        }
                    }
                }

                else
                {
                    return(1);
                }
            }
            else if (MsgType == 3)
            {
            }
            //IRQQApi.Api_SendGroupMsg(RobotQQ,MsgFrom, "♪");
            //发送图片
            //String picPath = AppDomain.CurrentDomain.BaseDirectory + "1.jpg";
            //IRQQApi.Api_SendMsg(RobotQQ, MsgType, MsgFrom, TigObjF, IRQQConst.getPic(picPath), -1);
            return(1);
        }