public static ease ( EaseType easeType, Microsoft.Xna.Framework.Color from, Microsoft.Xna.Framework.Color to, float t, float duration ) : Microsoft.Xna.Framework.Color | ||
easeType | EaseType | |
from | Microsoft.Xna.Framework.Color | |
to | Microsoft.Xna.Framework.Color | |
t | float | |
duration | float | |
리턴 | Microsoft.Xna.Framework.Color |
protected override void updateValue() { // special case for non-relative angle lerps so that they take the shortest possible rotation if ((_targetType == TransformTargetType.RotationDegrees || _targetType == TransformTargetType.LocalRotationDegrees) && !_isRelative) { setTweenedValue(Lerps.easeAngle(_easeType, _fromValue, _toValue, _elapsedTime, _duration)); } else { setTweenedValue(Lerps.ease(_easeType, _fromValue, _toValue, _elapsedTime, _duration)); } }
protected override void updateValue() { setTweenedValue(Lerps.ease(_easeType, _fromValue, _toValue, _elapsedTime, _duration)); }