public void NotifyNetConnected(NetMessageEvent e) { // 处理收到的网络消息 foreach (var frame in currentFrames) { if (!e.Handled) { frame.NotifyNetConnected(e); } } }
public void NotifyNetConnected(NetMessageEvent e) { }
public void NotifyNetConnected(NetMessageEvent e) { btnOK.Enable(); }
void messageListener_NetDisconnected(object sender, NetMessageEvent e) { GameFrameManager.Instance.NotifyNetDisconnected(e); }
void messageListener_NetConnectTimeout(object sender, NetMessageEvent e) { GameFrameManager.Instance.NotifyNetConnectTimeout(e); }
public void NotifyNetDisconnected(NetMessageEvent e) { // todo: 处理重新连接 //CurrentFrameType = GameFrameType.AccountLogin; }
public void NotifyNetConnectTimeout(NetMessageEvent e) { // todo: 处理超时重新连接 }
public void NotifyNetConnectAborted(NetMessageEvent e) { CurrentFrameType = GameFrameType.AccountLogin; }