public bool LoadFrame() { WindowCollection windowCollection = GameHelper.LoadUIForm(GUISystem.Instance.RootWindow, "content", "/ui/form/MiniMap.nui"); if (windowCollection != null) { miniMap = (Nexus.GUI.Widgets.UIShapedImageBox)GUISystem.Instance.RootWindow.FindChild("root/UIStaticImage1/UIShapedImageBox1", true); coordLabel = (Nexus.GUI.Widgets.UILabel)GUISystem.Instance.RootWindow.FindChild("root/UIStaticImage1/UILabel1", true); if (miniMap != null) { miniMap.BackgroundRenderComp.ImageLocation = new NResourceLoc("content", "/minimap/minimap.dds"); miniMapSize = miniMap.BackgroundRenderComp.Texture.GetOriginalSize(); Vector2 center = new Vector2(miniMapSize.x * 0.5f, miniMapSize.y * 0.5f); miniMap.BackgroundRenderComp.TextureRect = new Rect(center.x - minimapRange.x, center.y - minimapRange.y, center.x + minimapRange.x, center.y + minimapRange.y); Vector3 scale = GameEngine.EngineInstance.CurrentLevel.NavigationMapScale; sceneSize.x = GameEngine.EngineInstance.CurrentLevel.NavigationMapWidth * scale.x; sceneSize.y = GameEngine.EngineInstance.CurrentLevel.NavigationMapHeight * scale.z; minimapRatio.x = minimapRange.x * 2 / miniMap.Width.offest; minimapRatio.y = minimapRange.y * 2 / miniMap.Height.offest; Icons = NResourceManager.Instance.LoadTextureAtlas(new NResourceLoc("content", "/ui/texAtlas/content1.txa"), EResourceIOMode.Auto, EResourceIOPriority.Normal); if (Icons == null) { return(false); } { NTexAtlasItem item = Icons.GetItem("minimap_6"); playerIcon = new Rect(item.UVStart.x, item.UVStart.y, item.UVEnd.x, item.UVEnd.y); } { NTexAtlasItem item = Icons.GetItem("minimap-5"); northIcon = new Rect(item.UVStart.x, item.UVStart.y, item.UVEnd.x, item.UVEnd.y); } { NTexAtlasItem item = Icons.GetItem("minimap-5"); aroundRoleIcon = new Rect(item.UVStart.x, item.UVStart.y, item.UVEnd.x, item.UVEnd.y); } //------------------------------------------------------ miniMap.BackgroundRenderComp.OnRendering += this.OnDraw; Window win = GUISystem.Instance.RootWindow.FindChild("root/UIStaticImage1/UIButton2", true); if (win != null) { win.MouseClicked += this.ZoomIn; } win = GUISystem.Instance.RootWindow.FindChild("root/UIStaticImage1/UIButton3", true); if (win != null) { win.MouseClicked += this.ZoomOut; } win = GUISystem.Instance.RootWindow.FindChild("root/UIStaticImage1/UIButton4", true); if (win != null) { win.MouseClicked += this.OnMinsize; } win = GUISystem.Instance.RootWindow.FindChild("root/UIStaticImage1/UIButton5", true); if (win != null) { win.MouseClicked += this.OnShowWorldMap; } // 添加测试用角色 RoleAround a = new RoleAround(1, RoleStandpoint.RoleFriendly); roleAround.Add(a); RoleAround b = new RoleAround(2, RoleStandpoint.RoleNeutrally); roleAround.Add(b); RoleAround c = new RoleAround(3, RoleStandpoint.RoleHostile); roleAround.Add(c); a.Position = new Vector2(500, 400); b.Position = new Vector2(450, 500); c.Position = new Vector2(550, 450); } } return(windowCollection != null); }