public static void LoadLevelEditor() { string currentIns = ConsoleTrack.GetArgAsString(); ConsoleTrack.possibleTabs = "Example: `load-level QCALQOD16`"; ConsoleTrack.helpText = "The level ID of the level to load."; if (ConsoleTrack.activate) { SceneTransition.ToLevelEditor("", currentIns); } }
public static void ToEditor() { string currentIns = ConsoleTrack.GetArgAsString(); ConsoleTrack.possibleTabs = "Example: `editor 10`"; ConsoleTrack.helpText = "Load the level editor for one of your levels."; if (ConsoleTrack.activate) { // Prepare the current level as the default option. string levelId = currentIns == "" ? Systems.handler.levelContent.levelId : currentIns; // Transition to an Editor Scene SceneTransition.ToLevelEditor("", levelId); } }
public void CheckPlanetHover() { // Reset Mouse Highlight Positions this.mouseHighX = 0; this.mouseHighY = 0; short posX = 100 - 200; short posY = 150; int mouseX = Cursor.MouseX; int mouseY = Cursor.MouseY; // Draw Planets for (short i = this.paging.MinVal; i < this.paging.MaxVal; i++) { // Update Next Position posX += 200; if (posX >= 1380) { posY += 200; posX = 100; } if (mouseX < posX - 60 || mouseX > posX + 95 || mouseY < posY - 60 || mouseY > posY + 135) { continue; } this.mouseHighX = posX; this.mouseHighY = posY; // Activate Level if (Cursor.LeftMouseState == Cursor.MouseDownState.Clicked) { SceneTransition.ToLevelEditor("", "__" + i.ToString(), i); return; } } }
public override void RunTick() { // Update Timer Systems.timer.RunTick(); // Loop through every player and update inputs for this frame tick: foreach (var player in Systems.localServer.players) { //player.Value.input.UpdateKeyStates(Systems.timer.Frame); player.Value.input.UpdateKeyStates(0); // TODO: Update LocalServer so frames are interpreted and assigned here. } // Paging Input (only when in the paging area) InputClient input = Systems.input; // Update UI UIComponent.ComponentWithFocus = null; Cursor.UpdateMouseState(); UIHandler.cornerMenu.RunTick(); // Playing State if (UIHandler.uiState == UIState.Playing) { PagingPress pageInput = this.paging.PagingInput(playerInput); if (pageInput != PagingPress.None) { Systems.sounds.click2.Play(0.5f, 0, 0.5f); if (pageInput == PagingPress.PageChange) { // Apply New Level Data for (short i = this.paging.MinVal; i < this.paging.MaxVal; i++) { this.ApplyLevelDataByNumber(i); } } } // Check if the mouse is hovering over a planet (and draw accordingly if so) this.CheckPlanetHover(); // Activate Level if (playerInput.isPressed(IKey.AButton) == true) { short curVal = this.paging.CurrentSelectionVal; SceneTransition.ToLevelEditor("", "__" + curVal.ToString(), curVal); return; } // Open Menu if (input.LocalKeyPressed(Keys.Escape) || playerInput.isPressed(IKey.Start) || playerInput.isPressed(IKey.Select)) { UIHandler.SetMenu(UIHandler.mainMenu, true); } } // Menu State else { UIHandler.menu.RunTick(); } }