public void RunTick() { if (EditorTools.tileTool is TileTool == false) { return; } this.MouseOver = this.GetMouseOverState(); if (this.MouseOver == UIMouseOverState.On) { UIComponent.ComponentWithFocus = this; UIHandler.RunToolTip("scroll", "Tile Scroller", "Use the Mouse Scroll to change between tile variants.", UIPrimaryDirection.Left); } // Mouse Scroll (if TileTool is selected as active tool) if (EditorTools.tileTool is TileTool == true) { sbyte scrollVal = Cursor.MouseScrollDelta; if (scrollVal == 0) { return; } EditorTools.tileTool.CycleSubIndex(scrollVal); // Cycles the SubIndex by -1 or +1 EditorTools.UpdateHelperText(); } }
public virtual void OnClick() { EditorUI.currentSlotGroup = this.GetContextOpt(Cursor.MouseX, Cursor.MouseY); EditorTools.SetTileToolBySlotGroup(EditorUI.currentSlotGroup); EditorTools.UpdateHelperText(); this.CloseMenu(); DrawTracker.AttemptPlace((short)Cursor.TileGridX, (short)Cursor.TileGridY); }
public static void SetTempTool(FuncTool tool) { EditorTools.tempTool = tool; EditorTools.autoTool.ClearAutoTiles(); // Update Helper Text (if applicable) EditorTools.UpdateHelperText(); }
public static void SetTileTool(TileTool tool, byte index = 0) { EditorTools.tileTool = tool; EditorTools.funcTool = null; EditorTools.tempTool = null; EditorTools.autoTool.ClearAutoTiles(); EditorUI.currentSlotGroup = EditorTools.tileTool.slotGroup; // Assign Index and SubIndex to TileTool (if applicable) EditorTools.tileTool.SetIndex(index); // Update Helper Text (if applicable) EditorTools.UpdateHelperText(); }
public void RunTick() { this.MouseOver = this.GetMouseOverState(); if (this.MouseOver == UIMouseOverState.On) { UIComponent.ComponentWithFocus = this; FuncButton funcButton = null; // Identify which Bar Number is being highlighted: byte barIndex = this.GetBarIndex(Cursor.MouseX); // Check if a Function Button is highlighted: if (buttonMap.ContainsKey(barIndex)) { funcButton = buttonMap[barIndex]; // Draw the Tool Tip associated with the Function Button UIHandler.RunToolTip(funcButton.title, funcButton.title, funcButton.description, UIPrimaryDirection.Top); } // Mouse was pressed if (Cursor.LeftMouseState == Cursor.MouseDownState.Clicked) { // Clicked a Tile Tool if (barIndex < 10) { EditorTools.SetTileToolBySlotGroup(EditorUI.currentSlotGroup, barIndex); } // Clicked a Function Button if (funcButton != null) { funcButton.ActivateFuncButton(); } } } // If the Mouse just exited this component: else if (this.MouseOver == UIMouseOverState.Exited) { EditorTools.UpdateHelperText(); // Update the Helper Text (since it may have changed from overlaps) } }