public virtual void Redisplay() { gameObject.SetActive(true); if (CurrentUIType.formType == UIFormType.PopUp) { UIMask.GetInstance().SetMask(this); } }
// Move this UI node out of the UI stack public virtual void Hide() { gameObject.SetActive(false); if (CurrentUIType.formType == UIFormType.PopUp) { UIMask.GetInstance().CancelMask(); } }