public override IntPtr CreateCollider(bool applyOffset) { Matrix4x4 offsetMatrix = Matrix4x4.identity; Quaternion rotation = Quaternion.Euler(0.0f, 0.0f, 90.0f); offsetMatrix.SetTRS(Vector3.zero, rotation, Vector3.one); IntPtr collider = NewtonAPI.NewtonCreateCone(NewtonWorld.Instance.pWorld, Radius, Height, 0, ref offsetMatrix); return(collider); }