public void RunOnce(GDIRenderer aPort) { int cxClient = fSize.Width; int cyClient = fSize.Height; aPort.SaveState(); GDIPen rectPen = new GDICosmeticPen(PenStyle.Solid, RGBColor.Black, Guid.NewGuid()); GDISolidBrush rectBrush = new GDISolidBrush(RGBColor.White); // Do a rectangle Rectangle rect = Rectangle.FromLTRB(cxClient / 8, cyClient / 8, (7 * cxClient / 8), (7 * cyClient / 8)); aPort.FillRectangle(rectBrush, rect.Left, rect.Top, rect.Width, rect.Height); aPort.DrawRectangle(rectPen, rect.Left, rect.Top, rect.Width, rect.Height); // Now do a couple of lines using a dash/dot/dot pen GDIPen aPen = new GDIPen(PenType.Cosmetic, PenStyle.DashDotDot, PenJoinStyle.Round, PenEndCap.Round, RGBColor.Black, 1, Guid.NewGuid()); aPort.DrawLine(aPen, new Point(0, 0), new Point(cxClient, cyClient)); aPort.DrawLine(aPen, new Point(0, cyClient), new Point(cxClient, 0)); // Now an ellipse aPort.DrawEllipse(aPen, rect); // Last, a rounded rectangle Rectangle rRect = Rectangle.FromLTRB(cxClient / 4, cyClient / 4, 3 * cxClient / 4, 3 * cyClient / 4); aPort.DrawRoundRect(aPen, rRect, cxClient / 4, cyClient / 4); aPort.ResetState(); }
public void RunOnce(GDIRenderer aPort) { // Do some region stuff GDIRegion aRegion = GDIRegion.CreateFromRectangle(10, 10, 50, 250, Guid.NewGuid()); GDIRegion bRegion = GDIRegion.CreateFromRectangle(10, 10, 50, 250, Guid.NewGuid()); GDIRegion cRegion = GDIRegion.CreateFromRectangle(0, 0, 0, 0, Guid.NewGuid()); GDIRegion dRegion = GDIRegion.CreateFromRectangle(30, 40, 200, 100, Guid.NewGuid()); bool isEqual = aRegion.Equals(bRegion); Rectangle[] rects = aRegion.GetRectangles(); aRegion.Add(dRegion); //aRegion.Subtract(dRegion); //aRegion.Intersect(dRegion); //RegionCombineType combType = cRegion.Combine(aRegion, dRegion, RegionCombineStyles.OR); //RegionCombineType combType = cRegion.Combine(aRegion, dRegion, RegionCombineStyles.XOR); //RegionCombineType combType = cRegion.Combine(aRegion, dRegion, RegionCombineStyles.Diff); //RegionCombineType combType = cRegion.Combine(aRegion, dRegion, RegionCombineStyles.AND); //rects = aRegion.GetRectangles(); Rectangle frame = aRegion.GetFrame(); uint colorref = RGBColor.RGB(255, 127, 127); GDIBrush newBrush = new GDIBrush(BrushStyle.Solid, HatchStyle.DiagCross, colorref, Guid.NewGuid()); aPort.SetBrush(newBrush); //aPort.FillRegion(aRegion, newBrush); //aPort.DrawRegion(aRegion); //aPort.FrameRegion(aRegion, newBrush, new Size(1, 1)); //aPort.SetDefaultBrushColor(RGBColor.Yellow); //aPort.FillRegion(cRegion, GDISolidBrush.DeviceContextBrush); rects = aRegion.GetRectangles(); //Random rnd = new Random(); GDIPen regionPen = new CosmeticPen(PenStyle.Solid, RGBColor.Red, Guid.NewGuid()); GDISolidBrush regionBrush = new GDISolidBrush(RGBColor.Red); // I GraphPort does not have FillRegion yet, so we fake it foreach (Rectangle r in rects) { // Create some random color //uint randomcolor = RGBColor.RGB((byte)rnd.Next(0, 255), (byte)rnd.Next(0, 255), (byte)rnd.Next(0, 255)); //aPort.DrawRectangle(regionPen, r.Left, r.Top, r.Width, r.Height); aPort.FillRectangle(regionBrush, r.Left, r.Top, r.Width, r.Height); } }
public void RunOnce(GDIRenderer aPort) { aPort.SaveState(); GDIPen rectPen = new GDICosmeticPen(PenStyle.Solid, RGBColor.Red, Guid.NewGuid()); GDIBrush rectBrush = new GDISolidBrush(RGBColor.Pink); for (int coord = 10; coord < fSize.Height; coord += 50) { aPort.FillRectangle(rectBrush, coord, coord, 200, 200); aPort.DrawRectangle(rectPen, coord, coord, 200, 200); } aPort.ResetState(); }