// 加入角色數值 public override void AddAttr(ICharacter pRole, int Lv) { // 取得Enemy的數值,設定給角色 EnemyAttr theEnemyAttr = CreateEnemyAttr(pRole.GetAttrID()); pRole.SetCharacterAttr(theEnemyAttr); }
// 加入角色數值 public override void AddAttr(ICharacter pRole, int Lv) { // 取得Soldier的數值,設定給角色 SoldierAttr theSoldierAttr = CreateSoliderAttr(pRole.GetAttrID()); theSoldierAttr.SetSoldierLv(Lv); pRole.SetCharacterAttr(theSoldierAttr); }
// 加入角色數值 public override void AddAttr(ICharacter pRole,int Lv) { // 取得Enemy的數值,設定給角色 EnemyAttr theEnemyAttr = CreateEnemyAttr( pRole.GetAttrID() ); pRole.SetCharacterAttr(theEnemyAttr); }
// 加入角色數值 public override void AddAttr(ICharacter pRole,int Lv) { // 取得Soldier的數值,設定給角色 SoldierAttr theSoldierAttr = CreateSoliderAttr( pRole.GetAttrID() ); theSoldierAttr.SetSoldierLv( Lv ); pRole.SetCharacterAttr(theSoldierAttr); }