/// <summary> /// Create a new Building object. /// </summary> /// <param name="buildingId">Initial value of the BuildingId property.</param> /// <param name="userId">Initial value of the UserId property.</param> /// <param name="address1">Initial value of the Address1 property.</param> /// <param name="city">Initial value of the City property.</param> /// <param name="state">Initial value of the State property.</param> /// <param name="zip">Initial value of the Zip property.</param> /// <param name="latitude">Initial value of the Latitude property.</param> /// <param name="longitude">Initial value of the Longitude property.</param> /// <param name="propertyTypeCode">Initial value of the PropertyTypeCode property.</param> /// <param name="price">Initial value of the Price property.</param> /// <param name="isActive">Initial value of the IsActive property.</param> /// <param name="isCreditCheckRequired">Initial value of the IsCreditCheckRequired property.</param> /// <param name="isBackgroundCheckRequired">Initial value of the IsBackgroundCheckRequired property.</param> /// <param name="deposit">Initial value of the Deposit property.</param> /// <param name="refundableDeposit">Initial value of the RefundableDeposit property.</param> /// <param name="leaseLengthCode">Initial value of the LeaseLengthCode property.</param> /// <param name="isSmokingAllowed">Initial value of the IsSmokingAllowed property.</param> /// <param name="arePetsAllowed">Initial value of the ArePetsAllowed property.</param> /// <param name="isRemovedByAdmin">Initial value of the IsRemovedByAdmin property.</param> /// <param name="isReported">Initial value of the IsReported property.</param> /// <param name="isDeleted">Initial value of the IsDeleted property.</param> /// <param name="hasPriority">Initial value of the HasPriority property.</param> /// <param name="petFee">Initial value of the PetFee property.</param> public static Building CreateBuilding(global::System.Int64 buildingId, global::System.Int32 userId, global::System.String address1, global::System.String city, global::System.String state, global::System.String zip, global::System.Single latitude, global::System.Single longitude, global::System.Int32 propertyTypeCode, global::System.Decimal price, global::System.Boolean isActive, global::System.Boolean isCreditCheckRequired, global::System.Boolean isBackgroundCheckRequired, global::System.Decimal deposit, global::System.Decimal refundableDeposit, global::System.Int32 leaseLengthCode, global::System.Boolean isSmokingAllowed, global::System.Boolean arePetsAllowed, global::System.Boolean isRemovedByAdmin, global::System.Boolean isReported, global::System.Boolean isDeleted, global::System.Boolean hasPriority, global::System.Decimal petFee) { Building building = new Building(); building.BuildingId = buildingId; building.UserId = userId; building.Address1 = address1; building.City = city; building.State = state; building.Zip = zip; building.Latitude = latitude; building.Longitude = longitude; building.PropertyTypeCode = propertyTypeCode; building.Price = price; building.IsActive = isActive; building.IsCreditCheckRequired = isCreditCheckRequired; building.IsBackgroundCheckRequired = isBackgroundCheckRequired; building.Deposit = deposit; building.RefundableDeposit = refundableDeposit; building.LeaseLengthCode = leaseLengthCode; building.IsSmokingAllowed = isSmokingAllowed; building.ArePetsAllowed = arePetsAllowed; building.IsRemovedByAdmin = isRemovedByAdmin; building.IsReported = isReported; building.IsDeleted = isDeleted; building.HasPriority = hasPriority; building.PetFee = petFee; return building; }
/// <summary> /// Deprecated Method for adding a new object to the Buildings EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToBuildings(Building building) { base.AddObject("Buildings", building); }