public static bool TryGetWorldDelta(List <NewLeanFinger> fingers, float distance, ref Vector3 delta, Camera camera = null) { if (NewLeanTouch.GetCamera(ref camera) == true) { if (fingers != null) { var total = Vector3.zero; var count = 0; for (var i = fingers.Count - 1; i >= 0; i--) { var finger = fingers[i]; if (finger != null) { total += finger.GetWorldDelta(distance, camera); count += 1; } } if (count > 0) { delta = total / count; return(true); } } } return(false); }
public Vector3 GetWorldDelta(float lastDistance, float distance, Camera camera = null) { if (NewLeanTouch.GetCamera(ref camera) == true) { return(GetWorldPosition(distance, camera) - GetLastWorldPosition(lastDistance, camera)); } return(default(Vector3)); }
// This will return the ray of the finger's start position public Ray GetStartRay(Camera camera = null) { if (NewLeanTouch.GetCamera(ref camera) == true) { return(camera.ScreenPointToRay(StartScreenPosition)); } return(default(Ray)); }
// This will return the world position of this finger based on the distance from the camera public Vector3 GetWorldPosition(float distance, Camera camera = null) { if (NewLeanTouch.GetCamera(ref camera) == true) { var point = new Vector3(ScreenPosition.x, ScreenPosition.y, distance); return(camera.ScreenToWorldPoint(point)); } return(default(Vector3)); }
public Vector3 GetSnapshotWorldPosition(float targetAge, float distance, Camera camera = null) { if (NewLeanTouch.GetCamera(ref camera) == true) { var screenPosition = GetSnapshotScreenPosition(targetAge); var point = new Vector3(screenPosition.x, screenPosition.y, distance); return(camera.ScreenToWorldPoint(point)); } return(default(Vector3)); }
protected virtual void LateUpdate() { // Make sure the camera exists if (NewLeanTouch.GetCamera(ref Camera, gameObject) == true) { // Get the fingers we want to use var fingers = NewLeanTouch.GetFingers(IgnoreGuiFingers, RequiredFingerCount); // Reset pinch ratio before checking new pinch ratio var pinchRatio = prevZoom; // Check position of figures for (var i = 0; i < fingers.Count; i++) { if (!minimapZoom && !MyCloseUpCamera.GetComponent <Camera>().enabled) { var checkFinger = fingers[i]; if (checkFinger.ScreenPosition.x > 740 && checkFinger.ScreenPosition.y < 225) { minimapZoom = true; } } } // Get script from assesment camera (which is default) Zoomer ZoomerScript = (Zoomer)AsessmentCamera.GetComponent(typeof(Zoomer)); CloseUpCamera CloseUpCameraScript = (CloseUpCamera)MyCloseUpCamera.GetComponent(typeof(CloseUpCamera)); if (minimapZoom) { // Get the pinch ratio of these fingers with minimap sensativty pinchRatio = NewLeanGesture.GetPinchRatio(fingers, MiniMapSensitivity); // Get script from mini map camera ZoomerScript = (Zoomer)MiniMapCamera.GetComponent(typeof(Zoomer)); // Mini map min and max zoom ZoomMin = 20.0f; ZoomMax = 960.0f; // Reset mini map zoom minimapZoom = false; } else { // Get the pinch ratio of these fingers pinchRatio = NewLeanGesture.GetPinchRatio(fingers, WheelSensitivity); // Assessment camera min and max zoom ZoomMin = 20.0f; ZoomMax = 440.0f; } // Modify the zoom value Zoom *= pinchRatio; if (Zoom < ZoomMin) { Zoom = ZoomMin; } else if (Zoom > ZoomMax) { Zoom = ZoomMax; } if (pinchRatio != prevZoom) { //Calculate percentage of zoom float ZoomPercent = (Zoom - ZoomMin) / (ZoomMax - ZoomMin); float distanceMin = CloseUpCameraScript.distanceMin; float distanceMax = CloseUpCameraScript.distanceMax; CloseUpCameraScript.distance = Mathf.Clamp((ZoomPercent * (distanceMax - distanceMin) + distanceMin), distanceMin, distanceMax); ZoomerScript.UpdateSSVCameraPosition(Zoom); } Zoom = ZoomerScript.getZoomValue(); prevZoom = pinchRatio; } }