예제 #1
0
파일: Neurone.cs 프로젝트: Sorenly/neuron
        private void btn_forwardProp_Click(object sender, EventArgs e)
        {
            if (!chk_autoForwardProp.Checked)
            {
                return;
            }

            OneToManyMap <GraphMap <FeatureVector, WeightMatrix> .ILinkable, Pair <GraphMap <FeatureVector, WeightMatrix> .ILinkable, GraphMap <FeatureVector, WeightMatrix> .Link <WeightMatrix> > > backwards;
            Queue <GraphMap <FeatureVector, WeightMatrix> .ILinkable> _;
            Queue <GraphMap <FeatureVector, WeightMatrix> .ILinkable> outputVectors;

            GetGraphOrder(out backwards, out _, out outputVectors);

            while (outputVectors.Count != 0)
            {
                var node         = outputVectors.Dequeue();
                var inputVectors = backwards[node];
                node.Data.state = new Matrix(node.Data.state.RowCount, node.Data.state.ColumnCount);
                foreach (var inputVector in inputVectors)
                {
                    var x = Training.AddBiasTerm(inputVector.a.Data.state);
                    node.Data.state += ((BaseMatrix)inputVector.b.Data.weights * (BaseMatrix)x);
                }
                node.Data.state = node.Data.type.Func(node.Data.state);

                if (node.Secondary != null)
                {
                    for (int i = 0; i < node.Data.size; i++)
                    {
                        CheckBox cb = (CheckBox)node.Secondary.Controls[i];
                        cb.Checked = node.Data.state[i, 0] >= 0.5 ? true : false;
                    }
                }
            }
        }
예제 #2
0
파일: BinaryMap.cs 프로젝트: Sorenly/neuron
        private void button1_Click(object sender, EventArgs e)
        {
            var fun = new LogisticPerceptronFunc();

            Matrix w = Matrix.Random(1, 3) * 0.5;

            Thread t = new Thread(() => {
                double learningrate = 1;
                Matrix lastdw       = Matrix.Ones(1, 3);

                for (int i = 0; i < 10000; i++)
                {
                    var data = binaryMapControl1.Data;

                    binaryMapControl1.w0 = (float)w[0, 0] * 1000;
                    binaryMapControl1.w1 = (float)w[0, 1];
                    binaryMapControl1.w2 = (float)w[0, 2];

                    List <Point> supposedClass1 = new List <Point>();
                    List <Point> supposedClass2 = new List <Point>();

                    foreach (var datum in data)
                    {
                        var x = Training.AddBiasTerm(datum.Item1 * 0.001);
                        // forward prop
                        var y = fun.Func((BaseMatrix)w * (BaseMatrix)x);

                        if (y[0, 0] > 0.5)
                        {
                            supposedClass1.Add(new Point((int)datum.Item1[0], (int)datum.Item1[1]));
                        }
                        else
                        {
                            supposedClass2.Add(new Point((int)datum.Item1[0], (int)datum.Item1[1]));
                        }
                    }

                    Matrix dwtotal = new Matrix(w.RowCount, w.ColumnCount);
                    foreach (var datum in data)
                    {
                        var x = Training.AddBiasTerm(datum.Item1 * 0.001);
                        // forward prop
                        var y = fun.Func((BaseMatrix)w * (BaseMatrix)x);

                        var dy = datum.Item2 - y;

                        Matrix dh;
                        Matrix dw;

                        Training.BackpropLayer(dy, x, w, fun, out dh, out dw);

                        dwtotal -= dw;
                    }

                    Thread.Sleep(10);

                    w = (w + dwtotal * (1 / (double)data.Count) * learningrate);

                    double change = dwtotal.ElementsRMS();
                    learningrate  = (change == 0 ? 0 : 1 / change);

                    Invoke(new Action(() => {
                        binaryMapControl1.ShowOverlay(supposedClass1, supposedClass2);
                        matrixView1.Matrix(w);
                        matrixView2.Matrix(dwtotal);
                    }));

                    lastdw = dwtotal;
                }
            });

            t.Start();
        }
예제 #3
0
파일: Neurone.cs 프로젝트: Sorenly/neuron
        private void TrainFor(int iterations, TrainingType type, double learningRate, Action <double> callbackWithError)
        {
            OneToManyMap <GraphMap <FeatureVector, WeightMatrix> .ILinkable, Pair <GraphMap <FeatureVector, WeightMatrix> .ILinkable, GraphMap <FeatureVector, WeightMatrix> .Link <WeightMatrix> > > backwards;
            Queue <GraphMap <FeatureVector, WeightMatrix> .ILinkable> inputVectors;
            Queue <GraphMap <FeatureVector, WeightMatrix> .ILinkable> outputVectors;

            GetGraphOrder(out backwards, out inputVectors, out outputVectors);

            List <Dictionary <string, FeatureVector> > trainingData = new List <Dictionary <string, FeatureVector> >();

            // Get training data
            foreach (DataGridViewRow row in data_training.Rows)
            {
                string config = row.Cells[2].Value.ToString();
                trainingData.Add(StateFromConfiguration(config).ToDictionary(x => x.name));
            }

            int iterationCounter = 0;

            double averager     = 1.0 / trainingData.Count;
            double learningrate = learningRate;

            // begin training...
            while (true)
            {
                double squaredTrainingError     = 0;
                int    totalTrainingNeuronCount = 0;

                // Matrix weight gradients
                Dictionary <GraphMap <FeatureVector, WeightMatrix> .Link <WeightMatrix>, Matrix> dw = new Dictionary <GraphMap <FeatureVector, WeightMatrix> .Link <WeightMatrix>, Matrix>();

                foreach (var inputVector in inputVectors)
                {
                    foreach (var edge in inputVector.Edges)
                    {
                        // make space to store the weight gradients
                        dw[edge.Value] = new Matrix(edge.Value.Data.weights.RowCount, edge.Value.Data.weights.ColumnCount);
                    }
                }

                foreach (var trainingCase in trainingData)
                {
                    double perTrainingSquaredError = 0;
                    int    perTrainingNeuronCount  = 0;

                    // errors in all input vectors
                    Dictionary <string, Matrix> dy = new Dictionary <string, Matrix>();

                    // set all feature vectors to a training case
                    foreach (var feature in trainingCase)
                    {
                        if (vectors[feature.Key].Data.layer != LayerType.OUTPUT)
                        {
                            vectors[feature.Key].Data.state = feature.Value.state;
                        }
                    }

                    // forward prop
                    foreach (var outputVector in outputVectors)
                    {
                        var sources = backwards[outputVector];
                        outputVector.Data.state = new Matrix(outputVector.Data.state.RowCount, outputVector.Data.state.ColumnCount);
                        foreach (var source in sources)
                        {
                            var x = Training.AddBiasTerm(source.a.Data.state);
                            outputVector.Data.state += ((BaseMatrix)source.b.Data.weights * (BaseMatrix)x);
                        }
                        outputVector.Data.state = outputVector.Data.type.Func(outputVector.Data.state);
                    }

                    // Calculate errors
                    foreach (var output in outputs)
                    {
                        dy[output.Data.name] = -(trainingCase[output.Data.name].state - output.Data.state);
                        for (int i = 0; i < output.Data.state.RowCount; i++)
                        {
                            double error = dy[output.Data.name][i, 0];
                            perTrainingSquaredError += error * error;
                            perTrainingNeuronCount++;
                        }
                    }

                    squaredTrainingError     += perTrainingSquaredError;
                    totalTrainingNeuronCount += perTrainingNeuronCount;

                    // Establish space for the input vectors
                    foreach (var inputVec in inputVectors)
                    {
                        dy[inputVec.Data.name] = new Matrix(inputVec.Data.state.RowCount, inputVec.Data.state.ColumnCount);
                    }

                    // backprop and add to weight gradients
                    foreach (var inputVec in inputVectors)
                    {
                        foreach (var edge in inputVec.Edges)
                        {
                            Matrix dHidden;
                            Matrix dWeights;
                            var    x = Training.AddBiasTerm(inputVec.Data.state);
                            GraphMap <FeatureVector, WeightMatrix> .ILinkable asd;
                            asd = edge.Key;
                            FeatureVector data = asd.Data;
                            Training.BackpropLayer(dy[data.name], x, edge.Value.Data.weights, data.type, out dHidden, out dWeights);
                            dy[inputVec.Data.name] += Training.RemoveBiasTerm(dHidden);

                            if (type == TrainingType.Batch)
                            {
                                dw[edge.Value] -= dWeights;
                            }
                            else if (type == TrainingType.Online)
                            {
                                dw[edge.Value] = -dWeights;
                            }
                        }
                    }

                    // update weights
                    if (type == TrainingType.Online)
                    {
                        foreach (var inputVec in inputVectors)
                        {
                            foreach (var edge in inputVec.Edges)
                            {
                                edge.Value.Data.weights = (edge.Value.Data.weights + dw[edge.Value] * learningrate);
                            }
                        }
                    }
                }


                if (type == TrainingType.Batch)
                {
                    // update weights
                    foreach (var inputVec in inputVectors)
                    {
                        foreach (var edge in inputVec.Edges)
                        {
                            edge.Value.Data.weights = (edge.Value.Data.weights + dw[edge.Value] * averager * learningrate);
                        }
                    }
                }

                // calculate total error
                double totalError = Math.Sqrt(squaredTrainingError) / totalTrainingNeuronCount;
                callbackWithError(totalError);
                //Debug.WriteLine(totalError);

                iterationCounter++;

                // repeat until stopped
                if (iterationCounter == iterations)
                {
                    break;
                }
            }
        }