private void btn_forwardProp_Click(object sender, EventArgs e) { if (!chk_autoForwardProp.Checked) { return; } OneToManyMap <GraphMap <FeatureVector, WeightMatrix> .ILinkable, Pair <GraphMap <FeatureVector, WeightMatrix> .ILinkable, GraphMap <FeatureVector, WeightMatrix> .Link <WeightMatrix> > > backwards; Queue <GraphMap <FeatureVector, WeightMatrix> .ILinkable> _; Queue <GraphMap <FeatureVector, WeightMatrix> .ILinkable> outputVectors; GetGraphOrder(out backwards, out _, out outputVectors); while (outputVectors.Count != 0) { var node = outputVectors.Dequeue(); var inputVectors = backwards[node]; node.Data.state = new Matrix(node.Data.state.RowCount, node.Data.state.ColumnCount); foreach (var inputVector in inputVectors) { var x = Training.AddBiasTerm(inputVector.a.Data.state); node.Data.state += ((BaseMatrix)inputVector.b.Data.weights * (BaseMatrix)x); } node.Data.state = node.Data.type.Func(node.Data.state); if (node.Secondary != null) { for (int i = 0; i < node.Data.size; i++) { CheckBox cb = (CheckBox)node.Secondary.Controls[i]; cb.Checked = node.Data.state[i, 0] >= 0.5 ? true : false; } } } }
private void button1_Click(object sender, EventArgs e) { var fun = new LogisticPerceptronFunc(); Matrix w = Matrix.Random(1, 3) * 0.5; Thread t = new Thread(() => { double learningrate = 1; Matrix lastdw = Matrix.Ones(1, 3); for (int i = 0; i < 10000; i++) { var data = binaryMapControl1.Data; binaryMapControl1.w0 = (float)w[0, 0] * 1000; binaryMapControl1.w1 = (float)w[0, 1]; binaryMapControl1.w2 = (float)w[0, 2]; List <Point> supposedClass1 = new List <Point>(); List <Point> supposedClass2 = new List <Point>(); foreach (var datum in data) { var x = Training.AddBiasTerm(datum.Item1 * 0.001); // forward prop var y = fun.Func((BaseMatrix)w * (BaseMatrix)x); if (y[0, 0] > 0.5) { supposedClass1.Add(new Point((int)datum.Item1[0], (int)datum.Item1[1])); } else { supposedClass2.Add(new Point((int)datum.Item1[0], (int)datum.Item1[1])); } } Matrix dwtotal = new Matrix(w.RowCount, w.ColumnCount); foreach (var datum in data) { var x = Training.AddBiasTerm(datum.Item1 * 0.001); // forward prop var y = fun.Func((BaseMatrix)w * (BaseMatrix)x); var dy = datum.Item2 - y; Matrix dh; Matrix dw; Training.BackpropLayer(dy, x, w, fun, out dh, out dw); dwtotal -= dw; } Thread.Sleep(10); w = (w + dwtotal * (1 / (double)data.Count) * learningrate); double change = dwtotal.ElementsRMS(); learningrate = (change == 0 ? 0 : 1 / change); Invoke(new Action(() => { binaryMapControl1.ShowOverlay(supposedClass1, supposedClass2); matrixView1.Matrix(w); matrixView2.Matrix(dwtotal); })); lastdw = dwtotal; } }); t.Start(); }
private void TrainFor(int iterations, TrainingType type, double learningRate, Action <double> callbackWithError) { OneToManyMap <GraphMap <FeatureVector, WeightMatrix> .ILinkable, Pair <GraphMap <FeatureVector, WeightMatrix> .ILinkable, GraphMap <FeatureVector, WeightMatrix> .Link <WeightMatrix> > > backwards; Queue <GraphMap <FeatureVector, WeightMatrix> .ILinkable> inputVectors; Queue <GraphMap <FeatureVector, WeightMatrix> .ILinkable> outputVectors; GetGraphOrder(out backwards, out inputVectors, out outputVectors); List <Dictionary <string, FeatureVector> > trainingData = new List <Dictionary <string, FeatureVector> >(); // Get training data foreach (DataGridViewRow row in data_training.Rows) { string config = row.Cells[2].Value.ToString(); trainingData.Add(StateFromConfiguration(config).ToDictionary(x => x.name)); } int iterationCounter = 0; double averager = 1.0 / trainingData.Count; double learningrate = learningRate; // begin training... while (true) { double squaredTrainingError = 0; int totalTrainingNeuronCount = 0; // Matrix weight gradients Dictionary <GraphMap <FeatureVector, WeightMatrix> .Link <WeightMatrix>, Matrix> dw = new Dictionary <GraphMap <FeatureVector, WeightMatrix> .Link <WeightMatrix>, Matrix>(); foreach (var inputVector in inputVectors) { foreach (var edge in inputVector.Edges) { // make space to store the weight gradients dw[edge.Value] = new Matrix(edge.Value.Data.weights.RowCount, edge.Value.Data.weights.ColumnCount); } } foreach (var trainingCase in trainingData) { double perTrainingSquaredError = 0; int perTrainingNeuronCount = 0; // errors in all input vectors Dictionary <string, Matrix> dy = new Dictionary <string, Matrix>(); // set all feature vectors to a training case foreach (var feature in trainingCase) { if (vectors[feature.Key].Data.layer != LayerType.OUTPUT) { vectors[feature.Key].Data.state = feature.Value.state; } } // forward prop foreach (var outputVector in outputVectors) { var sources = backwards[outputVector]; outputVector.Data.state = new Matrix(outputVector.Data.state.RowCount, outputVector.Data.state.ColumnCount); foreach (var source in sources) { var x = Training.AddBiasTerm(source.a.Data.state); outputVector.Data.state += ((BaseMatrix)source.b.Data.weights * (BaseMatrix)x); } outputVector.Data.state = outputVector.Data.type.Func(outputVector.Data.state); } // Calculate errors foreach (var output in outputs) { dy[output.Data.name] = -(trainingCase[output.Data.name].state - output.Data.state); for (int i = 0; i < output.Data.state.RowCount; i++) { double error = dy[output.Data.name][i, 0]; perTrainingSquaredError += error * error; perTrainingNeuronCount++; } } squaredTrainingError += perTrainingSquaredError; totalTrainingNeuronCount += perTrainingNeuronCount; // Establish space for the input vectors foreach (var inputVec in inputVectors) { dy[inputVec.Data.name] = new Matrix(inputVec.Data.state.RowCount, inputVec.Data.state.ColumnCount); } // backprop and add to weight gradients foreach (var inputVec in inputVectors) { foreach (var edge in inputVec.Edges) { Matrix dHidden; Matrix dWeights; var x = Training.AddBiasTerm(inputVec.Data.state); GraphMap <FeatureVector, WeightMatrix> .ILinkable asd; asd = edge.Key; FeatureVector data = asd.Data; Training.BackpropLayer(dy[data.name], x, edge.Value.Data.weights, data.type, out dHidden, out dWeights); dy[inputVec.Data.name] += Training.RemoveBiasTerm(dHidden); if (type == TrainingType.Batch) { dw[edge.Value] -= dWeights; } else if (type == TrainingType.Online) { dw[edge.Value] = -dWeights; } } } // update weights if (type == TrainingType.Online) { foreach (var inputVec in inputVectors) { foreach (var edge in inputVec.Edges) { edge.Value.Data.weights = (edge.Value.Data.weights + dw[edge.Value] * learningrate); } } } } if (type == TrainingType.Batch) { // update weights foreach (var inputVec in inputVectors) { foreach (var edge in inputVec.Edges) { edge.Value.Data.weights = (edge.Value.Data.weights + dw[edge.Value] * averager * learningrate); } } } // calculate total error double totalError = Math.Sqrt(squaredTrainingError) / totalTrainingNeuronCount; callbackWithError(totalError); //Debug.WriteLine(totalError); iterationCounter++; // repeat until stopped if (iterationCounter == iterations) { break; } } }