private static void Main() { // Start console ConsoleManager.Start(); ConsoleManager.Initialize(); // Wait for console to get ready TODO: Actually check for when ConsoleManager is ready Thread.Sleep(1000); // Ask what game to start StartCommand command; while (true) { // Write available commands Console.WriteLine("Pick one of the following commands", Color.White); foreach (string commandName in Enum.GetNames(typeof(StartCommand))) // TODO: Also number the commands { Console.WriteLine(commandName, Color.White); } // Get and parse input if (!Enum.TryParse(ConsoleManager.GetPriorityInput(), true, out command)) { Console.WriteLine("Input invalid, try again.", Color.Red); } // Break loop on successful parse else { break; } } // Start game switch (command) { case StartCommand.Local: StartLocal(); break; case StartCommand.P2P: StartPeerToPeer(); break; case StartCommand.Client: StartClient(); break; case StartCommand.Server: StartServer(); break; case StartCommand.ClientAndServer: StartClientAndServer(); break; default: throw new ArgumentOutOfRangeException(); } }
public GameCore() { ConsoleManager.Start(); graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; // Set to borderless window Window.IsBorderless = true; // Show mouse IsMouseVisible = true; // Enable multisampling graphics.PreferMultiSampling = true; // Disable v-sync graphics.SynchronizeWithVerticalRetrace = false; }