public static IS2C_Msg Builder(S2CHintType mode, string hints) { var msg = new S2C_Hint(); msg.mode = mode; msg.msg = hints; return(msg); }
public void CloseNotCallback() { Connection -= new ConnectionOk(OnTcpIPClientConnected); DataOn -= new DataOn(OnTcpIPClientReceived); Disconnection -= new ExceptionDisconnection(OnTcpIPClientDisconnected); TcpIPMessageQueue.EnqueueRecv(S2C_Hint.Builder(S2CHintType.Intro, "[NetworkClose]:Nothing")); base.Close(); mConnected = false; }
public static IS2C_Msg Builder(Stream buffer) { var msg = new S2C_Hint(); Byte mode = 0; StreamUtils.Read(buffer, ref mode); msg.mode = (S2CHintType)mode; StreamUtils.Read(buffer, ref msg.msg); //if(msg.mode == S2CPromptMode.滚动公告) // UnityEngine.Debug.LogWarning("[滚动公告]" + msg.msg); return(msg); }
public override void Close() { //if (null != mSendMessageThread) //{ // mSendMessageThread.Abort(); // mSendMessageThread = null; // while (TcpIPMessageQueue.DequeueSend() != null) ; //} TcpIPMessageQueue.EnqueueRecv(S2C_Hint.Builder(S2CHintType.Intro, "[NetworkClose]:Nothing")); base.Close(); mConnected = false; Connection -= new ConnectionOk(OnTcpIPClientConnected); DataOn -= new DataOn(OnTcpIPClientReceived); Disconnection -= new ExceptionDisconnection(OnTcpIPClientDisconnected); }
void OnTcpIPClientConnected(string message, bool IsConn) { mConnected = IsConn; if (IsConn) { TcpIPMessageQueue.EnqueueRecv(S2C_Hint.Builder(S2CHintType.Intro, "[OnTcpIPClientConnected1]" + message)); //mSendMessageThread = new Thread(new ParameterizedThreadStart(SendMessageThreading)); //mSendMessageThread.Start(this); } else { TcpIPMessageQueue.EnqueueRecv(S2C_Hint.Builder(S2CHintType.Intro, "[ff0000][OnTcpIPClientConnected2]" + message)); TcpIPMessageQueue.EnqueueRecv(S2C_Hint.Builder(S2CHintType.Error, message)); } }
void OnTcpIPClientDisconnected(string message) { //if (null != mSendMessageThread) //{ // mSendMessageThread.Abort(); // mSendMessageThread = null; // while (TcpIPMessageQueue.DequeueSend() != null) ; //} mConnected = false; //if (LocalPlayer.Inst.InLoginState) // TcpIPMessageQueue.EnqueueRecv(S2C_Hint.Builder(S2CPromptMode.Intro信息, "[OnTcpIPClientDisconnected]" + message)); //else TcpIPMessageQueue.EnqueueRecv(S2C_Hint.Builder(S2CHintType.Error, message)); if (null != OnDisConnected) { OnDisConnected(message); } }