/// <summary> /// Constructs a menu screen listing the available network sessions. /// </summary> public JoinSessionScreen(AvailableNetworkSessionCollection availableSessions) : base(Resources.JoinSession) { this.availableSessions = availableSessions; foreach (AvailableNetworkSession availableSession in availableSessions) { // Create menu entries for each available session. MenuEntry menuEntry = new AvailableSessionMenuEntry(availableSession); menuEntry.Selected += AvailableSessionMenuEntrySelected; MenuEntries.Add(menuEntry); // Matchmaking can return up to 25 available sessions at a time, but // we don't have room to fit that many on the screen. In a perfect // world we should make the menu scroll if there are too many, but it // is easier to just not bother displaying more than we have room for. if (MenuEntries.Count >= MaxSearchResults) break; } // Add the Back menu entry. MenuEntry backMenuEntry = new MenuEntry(Resources.Back); backMenuEntry.Selected += BackMenuEntrySelected; MenuEntries.Add(backMenuEntry); }
public MainMenuScreen() : base("") { MediaPlayer.Play(Game1.songLiberty.background); // Create our menu entries. MenuEntry singlePlayerMenuEntry = new MenuEntry(Mario.Resource.SinglePlayer); MenuEntry twoPlayerMenuEntry = new MenuEntry(Mario.Resource.TwoPlayers); MenuEntry SettingsMenuEntry = new MenuEntry(Mario.Resource.Settings); MenuEntry Developers = new MenuEntry(Mario.Resource.Developers); MenuEntry exitMenuEntry = new MenuEntry(Mario.Resource.Exit); // Hook up menu event handlers. singlePlayerMenuEntry.Selected += SinglePlayerMenuEntrySelected; twoPlayerMenuEntry.Selected += twoPlayerMenuEntrySelected; SettingsMenuEntry.Selected += SettingsMenuEntrySelected; Developers.Selected += DevelopersMenuEntrySelected; exitMenuEntry.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(singlePlayerMenuEntry); MenuEntries.Add(twoPlayerMenuEntry); MenuEntries.Add(SettingsMenuEntry); MenuEntries.Add(Developers); MenuEntries.Add(exitMenuEntry); }
/// <summary> /// Constructor. /// </summary> public PauseMenuScreen (NetworkSession networkSession) : base(Resources.Paused) { this.networkSession = networkSession; // Add the Resume Game menu entry. MenuEntry resumeGameMenuEntry = new MenuEntry (Resources.ResumeGame); resumeGameMenuEntry.Selected += OnCancel; MenuEntries.Add (resumeGameMenuEntry); if (networkSession == null) { // If this is a single player game, add the Quit menu entry. MenuEntry quitGameMenuEntry = new MenuEntry (Resources.QuitGame); quitGameMenuEntry.Selected += QuitGameMenuEntrySelected; MenuEntries.Add (quitGameMenuEntry); } else { // If we are hosting a network game, add the Return to Lobby menu entry. if (networkSession.IsHost) { MenuEntry lobbyMenuEntry = new MenuEntry (Resources.ReturnToLobby); lobbyMenuEntry.Selected += ReturnToLobbyMenuEntrySelected; MenuEntries.Add (lobbyMenuEntry); } // Add the End/Leave Session menu entry. string leaveEntryText = networkSession.IsHost ? Resources.EndSession : Resources.LeaveSession; MenuEntry leaveSessionMenuEntry = new MenuEntry (leaveEntryText); leaveSessionMenuEntry.Selected += LeaveSessionMenuEntrySelected; MenuEntries.Add (leaveSessionMenuEntry); } }
/// <summary> /// Constructor. /// </summary> public PauseMenuScreen() : base(Mario.Resource.Paused) { MenuEntry resumeGameMenuEntry = new MenuEntry(Mario.Resource.ResumeGame); resumeGameMenuEntry.Selected += OnCancel; MenuEntries.Add(resumeGameMenuEntry); MenuEntry SettingsMenuEntry = new MenuEntry(Mario.Resource.Settings); SettingsMenuEntry.Selected += SettingsMenuEntrySelected; MenuEntries.Add(SettingsMenuEntry); MenuEntry quitGameMenuEntry = new MenuEntry(Mario.Resource.QuitGame); quitGameMenuEntry.Selected += QuitGameMenuEntrySelected; MenuEntries.Add(quitGameMenuEntry); Game1.isPaused = true; }
/// <summary> /// Constructor. /// </summary> public PauseMenuScreen(NetworkSession networkSession) : base(Resources.Paused) { this.networkSession = networkSession; // Flag that there is no need for the game to transition // off when the pause menu is on top of it. IsPopup = true; // Add the Resume Game menu entry. MenuEntry resumeGameMenuEntry = new MenuEntry(Resources.ResumeGame); resumeGameMenuEntry.Selected += OnCancel; MenuEntries.Add(resumeGameMenuEntry); // MODIFIED : Only allow exit to windows option once game has begun. MenuEntry exitToWindowsEntry = new MenuEntry(Resources.ExitToWindows); exitToWindowsEntry.Selected += ExitToWindowsSelected; MenuEntries.Add(exitToWindowsEntry); //if (networkSession == null) //{ // // If this is a single player game, add the Quit menu entry. // MenuEntry quitGameMenuEntry = new MenuEntry(Resources.QuitGame); // quitGameMenuEntry.Selected += QuitGameMenuEntrySelected; // MenuEntries.Add(quitGameMenuEntry); //} //else //{ // // If we are hosting a network game, add the Return to Lobby menu entry. // if (networkSession.IsHost) // { // MenuEntry lobbyMenuEntry = new MenuEntry(Resources.ReturnToLobby); // lobbyMenuEntry.Selected += ReturnToLobbyMenuEntrySelected; // MenuEntries.Add(lobbyMenuEntry); // } // // Add the End/Leave Session menu entry. // string leaveEntryText = networkSession.IsHost ? Resources.EndSession : // Resources.LeaveSession; // MenuEntry leaveSessionMenuEntry = new MenuEntry(leaveEntryText); // leaveSessionMenuEntry.Selected += LeaveSessionMenuEntrySelected; // MenuEntries.Add(leaveSessionMenuEntry); //} }
/// <summary> /// Constructor fills in the menu contents. /// </summary> public CreateOrFindSessionScreen(NetworkSessionType sessionType) : base(GetMenuTitle(sessionType)) { this.sessionType = sessionType; // Create our menu entries. MenuEntry createSessionMenuEntry = new MenuEntry(Resources.CreateSession); MenuEntry findSessionsMenuEntry = new MenuEntry(Resources.FindSessions); MenuEntry backMenuEntry = new MenuEntry(Resources.Back); // Hook up menu event handlers. createSessionMenuEntry.Selected += CreateSessionMenuEntrySelected; findSessionsMenuEntry.Selected += FindSessionsMenuEntrySelected; backMenuEntry.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(createSessionMenuEntry); MenuEntries.Add(findSessionsMenuEntry); MenuEntries.Add(backMenuEntry); }
/// <summary> /// Constructor fills in the menu contents. /// </summary> public MainMenuScreen () : base(Resources.MainMenu) { // Create our menu entries. MenuEntry singlePlayerMenuEntry = new MenuEntry (Resources.SinglePlayer); MenuEntry liveMenuEntry = new MenuEntry (Resources.PlayerMatch); MenuEntry systemLinkMenuEntry = new MenuEntry (Resources.SystemLink); MenuEntry exitMenuEntry = new MenuEntry (Resources.Exit); // Hook up menu event handlers. singlePlayerMenuEntry.Selected += SinglePlayerMenuEntrySelected; liveMenuEntry.Selected += LiveMenuEntrySelected; systemLinkMenuEntry.Selected += SystemLinkMenuEntrySelected; exitMenuEntry.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add (singlePlayerMenuEntry); MenuEntries.Add (liveMenuEntry); MenuEntries.Add (systemLinkMenuEntry); MenuEntries.Add (exitMenuEntry); }
public SettingsScreen() : base(Mario.Resource.Settings) { // Create our menu entries. MenuEntry fullScreenVideoMenuEntry; if (Game1.graphics.IsFullScreen) fullScreenVideoMenuEntry = new MenuEntry(Mario.Resource.smallScreenSettings); else fullScreenVideoMenuEntry = new MenuEntry(Mario.Resource.fullScreenSettings); MenuEntry musicSoundMenuEntry = new MenuEntry(Mario.Resource.musicSoundSettings); MenuEntry effectSoundMenuEntry = new MenuEntry(Mario.Resource.effectSoundSettings); MenuEntry HandleControlMenuEntry = new MenuEntry(Mario.Resource.HandleControlSettings); MenuEntry ConfirmMenuEntry = new MenuEntry(Mario.Resource.Confirm); MenuEntry BackMenuEntry = new MenuEntry(Mario.Resource.Back); // Menu entries Position fullScreenVideoMenuEntry.Position = new Vector2(position.X + 60, position.Y + 55); musicSoundMenuEntry.Position = new Vector2(position.X + 60, position.Y + 120); effectSoundMenuEntry.Position = new Vector2(position.X + 60, position.Y + 160); HandleControlMenuEntry.Position = new Vector2(position.X + 60, position.Y + 230); ConfirmMenuEntry.Position = new Vector2(310, 480); BackMenuEntry.Position = new Vector2(650,550); // Hook up menu event handlers. fullScreenVideoMenuEntry.Selected += fullScreenVideoMenuEntrySelected; musicSoundMenuEntry.Selected += musicSoundMenuEntrySelected; effectSoundMenuEntry.Selected += effectSoundEntrySelected; HandleControlMenuEntry.Selected += HandleControlMenuEntrySelected; ConfirmMenuEntry.Selected += ConfirmMenuEntrySelected; BackMenuEntry.Selected += BackMenuEntrySelected; // Add entries to the menu. MenuEntries.Add(fullScreenVideoMenuEntry); MenuEntries.Add(musicSoundMenuEntry); MenuEntries.Add(effectSoundMenuEntry); MenuEntries.Add(HandleControlMenuEntry); MenuEntries.Add(ConfirmMenuEntry); MenuEntries.Add(BackMenuEntry); }