public void UpdateNodeSkin(ushort node, NetworkSkin skin) { var previousSkin = NodeSkins[node]; if (Equals(previousSkin, skin)) { return; } NodeSkins[node] = skin; if (previousSkin?.m_color != skin?.m_color) { NetManager.instance.UpdateNodeColors(node); } UsageAdded(skin); UsageRemoved(previousSkin); }
private void UsageRemoved(NetworkSkin skin) { if (skin == null) { return; } skin.UseCount--; if (skin.UseCount <= 0) { AppliedSkins.Remove(skin); if (!IsActive(skin)) { skin.Destroy(); } } }
private void LoadLegacySkinData() { Debug.Log("NS: Loading legacy skin data!"); try { var data = SimulationManager.instance.m_SerializableDataWrapper.LoadData(LegacyDataKey); if (data == null) { Debug.Log("NS: No legacy data found!"); return; } LegacySegmentData[] legacyData; using (var stream = new MemoryStream(data)) { legacyData = DataSerializer.DeserializeArray <LegacySegmentData>(stream, DataSerializer.Mode.Memory, LegacySegmentData.ResolveSerializedType); } var netManager = new GameNetManager(); var length = Math.Min(legacyData.Length, SegmentSkins.Length); for (ushort segment = 0; segment < length; segment++) { var segmentData = legacyData[segment]; if (segmentData != null && netManager.IsSegmentCreated(segment)) { segmentData.FindPrefabs(); var prefab = netManager.GetSegmentInfo(segment); var modifiers = new List <NetworkSkinModifier>(); var customRepeatDistances = (segmentData.Features & LegacySegmentData.FeatureFlags.RepeatDistances) != 0; if ((segmentData.Features & LegacySegmentData.FeatureFlags.StreetLight) != 0) { var repeatDistance = customRepeatDistances ? segmentData.RepeatDistances.w : StreetLightUtils.GetDefaultRepeatDistance(prefab); modifiers.Add(new StreetLightModifier(segmentData.StreetLightPrefab, repeatDistance)); } if ((segmentData.Features & LegacySegmentData.FeatureFlags.TreeLeft) != 0) { var repeatDistance = customRepeatDistances ? segmentData.RepeatDistances.x : TreeUtils.GetDefaultRepeatDistance(prefab, LanePosition.Left); modifiers.Add(new TreeModifier(LanePosition.Left, segmentData.TreeLeftPrefab, repeatDistance)); } if ((segmentData.Features & LegacySegmentData.FeatureFlags.TreeMiddle) != 0) { var repeatDistance = customRepeatDistances ? segmentData.RepeatDistances.y : TreeUtils.GetDefaultRepeatDistance(prefab, LanePosition.Middle); modifiers.Add(new TreeModifier(LanePosition.Middle, segmentData.TreeMiddlePrefab, repeatDistance)); } if ((segmentData.Features & LegacySegmentData.FeatureFlags.TreeRight) != 0) { var repeatDistance = customRepeatDistances ? segmentData.RepeatDistances.z : TreeUtils.GetDefaultRepeatDistance(prefab, LanePosition.Right); modifiers.Add(new TreeModifier(LanePosition.Right, segmentData.TreeRightPrefab, repeatDistance)); } if (modifiers.Count > 0) { var skin = NetworkSkin.GetMatchingSkinFromList(AppliedSkins, prefab, modifiers); if (skin == null) { skin = new NetworkSkin(prefab, modifiers); } SegmentSkins[segment] = skin; UsageAdded(skin); } } } SimulationManager.instance.m_SerializableDataWrapper.EraseData(LegacyDataKey); Debug.Log("NS: Legacy data imported and erased"); } catch (Exception e) { _loadErrors = new NetworkSkinLoadErrors(); _loadErrors.MajorException(e); } }
private bool IsActive(NetworkSkin skin) { return(_activeSkins.TryGetValue(skin.Prefab, out var activeSkin) && Equals(activeSkin, skin)); }
public void PasteSegmentSkin(ushort segment, NetworkSkin skin) { UsageAdded(skin); SegmentSkins[segment] = skin; }
public abstract void Apply(NetworkSkin skin);