// runs the client public void RunClient() { if (!client.IsRunning()) { client.SetBlockingSockets(blocking); // updated value client.RunClient(); } }
// run the server project. public static void RunClient() { client.RunClient(); }
// runs the client public void RunClient() { if (!client.IsRunning()) { client.SetBlockingSockets(blocking); // updated value client.RunClient(); } }
// run the server project. public static void RunClient() { client.RunClient(); }