// --------------- Turns handlers ----------------- private void OnServerReadyToPlay(NetworkMessage netMsg) { ClientReadyToPlayMessage msg = netMsg.ReadMessage <ClientReadyToPlayMessage>(); Debug.Log("Server received OnServerReadyToPlay from user " + msg.userName + " in game " + msg.gameId); GameLogicServer game = games[msg.gameId]; game.registerPlayerReady(game.getPlayerByUserId(msg.userId)); }
public void ClientReadyToPlay() { ClientReadyToPlayMessage msg = new ClientReadyToPlayMessage(); msg.userId = user.userId; msg.userName = user.userName; msg.gameId = user.currentGameId; client.Send(ClientReadyToPlayMessage.ID, msg); Debug.Log("Sent ClientReadyToPlayMessage."); }