public void ClickableCheck(Object obj) { if (obj is IClickable) { var active = Vector.IsInRange(Position, obj.Position, obj.Range); //TODO: fix //Packet.Builder.MapAssetActionAvailableCommand(World.StorageManager.GetGameSession(Id), obj, active); } }
public bool RemoveObject(Object obj) { var collectable = obj as Collectable; if (collectable != null) { Collectables.Remove(collectable.Hash); } return(Objects.TryRemove(obj.Id, out obj)); }
public bool AddObject(Object obj) { var collectable = obj as Collectable; if (collectable != null) { Collectables.Add(collectable.Hash, collectable); } return(Objects.TryAdd(obj.Id, obj)); }
public void UnloadObject(Object obj) { if (obj is Collectable) { Storage.UnLoadCollectable(obj as Collectable); } if (obj is Asset) { Storage.UnloadAsset(obj as Asset); } else { if (Storage.LoadedObjects.ContainsKey(obj.Id)) { Storage.LoadedObjects.Remove(obj.Id); } } }
public void LoadObject(Object obj) { if (obj == null) { return; } if (obj is Station) { Storage.LoadStation(obj as Station); } else if (obj is Jumpgate) { Storage.LoadPortal(obj as Jumpgate); } else if (obj is Asteroid) { Storage.LoadAsteroid(obj as Asteroid); } else if (obj is Asset) { Storage.LoadAsset(obj as Asset); } else if (obj is Collectable) { Storage.LoadCollectable(obj as Collectable); } else if (obj is Ore) { Storage.LoadResource(obj as Ore); } else if (obj is Billboard) { Storage.LoadBillboard(obj as Billboard); } else if (obj is Mine) { Storage.LoadMine(obj as Mine); } }
public bool RemoveObject(Object obj) { obj.Position = null; return(Objects.TryRemove(obj.Id, out obj)); }
public bool AddObject(Object obj) { return(Objects.TryAdd(obj.Id, obj)); }