private void TriggerOnTriggerBlockProduction(object?sender, BlockProductionEventArgs e) { if (_checkCondition.Invoke(e)) { TriggerBlockProduction?.Invoke(this, e); } }
private void InvokeTriggerBlockProduction(BlockProductionEventArgs e) { if (CanTriggerBlockProduction) { // if we can trigger production lets do it directly, this should be most common case TriggerBlockProduction?.Invoke(this, e); } else { // otherwise set delayed production task // we need to clone event args as its BlockProductionTask will be awaited in delayed production task e.BlockProductionTask = InvokeTriggerBlockProductionDelayed(e.Clone()); } }
private async Task <Block?> InvokeTriggerBlockProductionDelayed(BlockProductionEventArgs e) { CancellationToken cancellationToken = e.CancellationToken; // retry production until its allowed or its cancelled while (!CanTriggerBlockProduction && !cancellationToken.IsCancellationRequested) { if (_logger.IsDebug) { _logger.Debug($"Delaying producing block, chain not processed yet. BlockProcessingQueue count {_blockProcessingQueue.Count}."); } await Task.Delay(ChainNotYetProcessedMillisecondsDelay, cancellationToken); } if (!cancellationToken.IsCancellationRequested) { TriggerBlockProduction?.Invoke(this, e); } return(await e.BlockProductionTask); }
private void OnBlockProduction(object?sender, BlockProductionEventArgs e) { e.BlockProductionTask = TryProduceBlock(e.ParentHeader, e.CancellationToken); }
private void OnInnerTriggerBlockProduction(object?sender, BlockProductionEventArgs e) => TriggerBlockProduction?.Invoke(sender, e);
private void OnTriggerBlockProduction(object?sender, BlockProductionEventArgs e) => InvokeTriggerBlockProduction(e);