public void Dispose() { if (_isDisposed) return; _isDisposed = true; // shut down our loopback thread if (_loopbackBufferFilledEvent != null) { _loopbackBufferFilledEvent.Set(); _loopbackBufferFilledEvent = null; } _ethernetInterface = null; _ipv4HeaderBuffer = null; _ipv4HeaderBufferLockObject = null; _dhcpv4Client.Dispose(); _dhcpv4Client = null; _icmpv4Handler.Dispose(); _icmpv4Handler = null; _dnsResolver.Dispose(); _dnsResolver = null; _tcpHandler.Dispose(); _tcpHandler = null; _bufferArray = null; _indexArray = null; _countArray = null; }
public IPv4Layer(EthernetInterface ethernetInterface) { // save a reference to our Ethernet; we'll use this to push IPv4 frames onto the Ethernet interface _ethernetInterface = ethernetInterface; // create and configure my ARP resolver; the ARP resolver will automatically wire itself up to receiving incoming ARP frames _arpResolver = new ArpResolver(ethernetInterface); // retrieve our IP address configuration from the config sector and configure ARP object networkInterface = Netduino.IP.Interop.NetworkInterface.GetNetworkInterface(0); bool dhcpIpConfigEnabled = (bool)networkInterface.GetType().GetMethod("get_IsDhcpEnabled").Invoke(networkInterface, new object[] { }); /* NOTE: IsDynamicDnsEnabled is improperly implemented in NETMF; it should implement dynamic DNS--but instead it returns whether or not DNS addresses are assigned through DHCP */ bool dhcpDnsConfigEnabled = (bool)networkInterface.GetType().GetMethod("get_IsDynamicDnsEnabled").Invoke(networkInterface, new object[] { }); // randomize our ephemeral port assignment counter (so that we don't use the same port #s repeatedly after reboots) _nextEphemeralPort = (UInt16)(FIRST_EPHEMERAL_PORT + ((new Random()).NextDouble() * (UInt16.MaxValue - FIRST_EPHEMERAL_PORT - 1))); // configure our ARP resolver's default IP address settings if (dhcpIpConfigEnabled) { // in case of DHCP, temporarily set our IP address to IP_ADDRESS_ANY (0.0.0.0) _arpResolver.SetIpv4Address(0); } else { _ipv4configIPAddress = ConvertIPAddressStringToUInt32BE((string)networkInterface.GetType().GetMethod("get_IPAddress").Invoke(networkInterface, new object[] { })); _ipv4configSubnetMask = ConvertIPAddressStringToUInt32BE((string)networkInterface.GetType().GetMethod("get_SubnetMask").Invoke(networkInterface, new object[] { })); _ipv4configGatewayAddress = ConvertIPAddressStringToUInt32BE((string)networkInterface.GetType().GetMethod("get_GatewayAddress").Invoke(networkInterface, new object[] { })); _arpResolver.SetIpv4Address(_ipv4configIPAddress); } // retrieve our DnsServer IP address configuration if (!dhcpDnsConfigEnabled) { string[] dnsAddressesString = (string[])networkInterface.GetType().GetMethod("get_DnsAddresses").Invoke(networkInterface, new object[] { }); _ipv4configDnsServerAddresses = new UInt32[dnsAddressesString.Length]; for (int iDnsAddress = 0; iDnsAddress < _ipv4configDnsServerAddresses.Length; iDnsAddress++) { _ipv4configDnsServerAddresses[iDnsAddress] = ConvertIPAddressStringToUInt32BE(dnsAddressesString[iDnsAddress]); } } // initialize our buffers for (int i = 0; i < _receivedPacketBuffers.Length; i++ ) { _receivedPacketBuffers[i] = new ReceivedPacketBuffer(); InitializeReceivedPacketBuffer(_receivedPacketBuffers[i]); } // wire up our IPv4PacketReceived handler _ethernetInterface.IPv4PacketReceived += _ethernetInterface_IPv4PacketReceived; // wire up our LinkStateChanged event handler _ethernetInterface.LinkStateChanged += _ethernetInterface_LinkStateChanged; // start our "loopback thread" _loopbackThread = new Thread(LoopbackInBackgroundThread); _loopbackThread.Start(); // create our ICMPv4 handler instance _icmpv4Handler = new ICMPv4Handler(this); // create our DNS resolver instance _dnsResolver = new DnsResolver(this); // create our DHCP client instance _dhcpv4Client = new DHCPv4Client(this); _dhcpv4Client.IpConfigChanged += _dhcpv4Client_IpConfigChanged; _dhcpv4Client.DnsConfigChanged += _dhcpv4Client_DnsConfigChanged; // if we are configured to use DHCP, then create our DHCPv4Client instance now; its state machine will take care of ip configuration from there if (dhcpIpConfigEnabled || dhcpDnsConfigEnabled) { _dhcpv4Client.IsDhcpIpConfigEnabled = dhcpIpConfigEnabled; _dhcpv4Client.IsDhcpDnsConfigEnabled = dhcpDnsConfigEnabled; } // create our TCP handler instance _tcpHandler = new TcpHandler(this); // manually fire our LinkStateChanged event to set the initial state of our link. _ethernetInterface_LinkStateChanged(_ethernetInterface, _ethernetInterface.GetLinkState()); }
public IPv4Layer(EthernetInterface ethernetInterface) { // save a reference to our Ethernet; we'll use this to push IPv4 frames onto the Ethernet interface _ethernetInterface = ethernetInterface; // create and configure my ARP resolver; the ARP resolver will automatically wire itself up to receiving incoming ARP frames _arpResolver = new ArpResolver(ethernetInterface); // retrieve our IP address configuration from the config sector and configure ARP object networkInterface = Netduino.IP.Interop.NetworkInterface.GetNetworkInterface(0); bool dhcpIpConfigEnabled = (bool)networkInterface.GetType().GetMethod("get_IsDhcpEnabled").Invoke(networkInterface, new object[] { }); /* NOTE: IsDynamicDnsEnabled is improperly implemented in NETMF; it should implement dynamic DNS--but instead it returns whether or not DNS addresses are assigned through DHCP */ bool dhcpDnsConfigEnabled = (bool)networkInterface.GetType().GetMethod("get_IsDynamicDnsEnabled").Invoke(networkInterface, new object[] { }); // randomize our ephemeral port assignment counter (so that we don't use the same port #s repeatedly after reboots) _nextEphemeralPort = (UInt16)(FIRST_EPHEMERAL_PORT + ((new Random()).NextDouble() * (UInt16.MaxValue - FIRST_EPHEMERAL_PORT - 1))); // configure our ARP resolver's default IP address settings if (dhcpIpConfigEnabled) { // in case of DHCP, temporarily set our IP address to IP_ADDRESS_ANY (0.0.0.0) _arpResolver.SetIpv4Address(0); } else { _ipv4configIPAddress = ConvertIPAddressStringToUInt32BE((string)networkInterface.GetType().GetMethod("get_IPAddress").Invoke(networkInterface, new object[] { })); _ipv4configSubnetMask = ConvertIPAddressStringToUInt32BE((string)networkInterface.GetType().GetMethod("get_SubnetMask").Invoke(networkInterface, new object[] { })); _ipv4configGatewayAddress = ConvertIPAddressStringToUInt32BE((string)networkInterface.GetType().GetMethod("get_GatewayAddress").Invoke(networkInterface, new object[] { })); _arpResolver.SetIpv4Address(_ipv4configIPAddress); } // retrieve our DnsServer IP address configuration if (!dhcpDnsConfigEnabled) { string[] dnsAddressesString = (string[])networkInterface.GetType().GetMethod("get_DnsAddresses").Invoke(networkInterface, new object[] { }); _ipv4configDnsServerAddresses = new UInt32[dnsAddressesString.Length]; for (int iDnsAddress = 0; iDnsAddress < _ipv4configDnsServerAddresses.Length; iDnsAddress++) { _ipv4configDnsServerAddresses[iDnsAddress] = ConvertIPAddressStringToUInt32BE(dnsAddressesString[iDnsAddress]); } } // initialize our buffers for (int i = 0; i < _receivedPacketBuffers.Length; i++) { _receivedPacketBuffers[i] = new ReceivedPacketBuffer(); InitializeReceivedPacketBuffer(_receivedPacketBuffers[i]); } // wire up our IPv4PacketReceived handler _ethernetInterface.IPv4PacketReceived += _ethernetInterface_IPv4PacketReceived; // wire up our LinkStateChanged event handler _ethernetInterface.LinkStateChanged += _ethernetInterface_LinkStateChanged; // start our "loopback thread" _loopbackThread = new Thread(LoopbackInBackgroundThread); _loopbackThread.Start(); // create our ICMPv4 handler instance _icmpv4Handler = new ICMPv4Handler(this); // create our DNS resolver instance _dnsResolver = new DnsResolver(this); // create our DHCP client instance _dhcpv4Client = new DHCPv4Client(this); _dhcpv4Client.IpConfigChanged += _dhcpv4Client_IpConfigChanged; _dhcpv4Client.DnsConfigChanged += _dhcpv4Client_DnsConfigChanged; // if we are configured to use DHCP, then create our DHCPv4Client instance now; its state machine will take care of ip configuration from there if (dhcpIpConfigEnabled || dhcpDnsConfigEnabled) { _dhcpv4Client.IsDhcpIpConfigEnabled = dhcpIpConfigEnabled; _dhcpv4Client.IsDhcpDnsConfigEnabled = dhcpDnsConfigEnabled; } // create our TCP handler instance _tcpHandler = new TcpHandler(this); // manually fire our LinkStateChanged event to set the initial state of our link. _ethernetInterface_LinkStateChanged(_ethernetInterface, _ethernetInterface.GetLinkState()); }
public override void Dispose() { base.Dispose(); // shut down our state machine thread if (_tcpStateMachine_ActionRequiredEvent != null) { _tcpStateMachine_ActionRequiredEvent.Set(); _tcpStateMachine_ActionRequiredEvent = null; } if (_outgoingConnectionCompleteEvent != null) { _outgoingConnectionCompleteEvent.Set(); _outgoingConnectionCompleteEvent = null; } _incomingConnectionSockets = null; _currentOutgoingTransmission = new TransmissionDetails(TransmissionType.None); _currentOutgoingTransmissionLock = null; _receiveBuffer = null; _receiveBufferLockObject = null; if (_receiveBufferSpaceFilledEvent != null) _receiveBufferSpaceFilledEvent.Set(); _receiveBufferSpaceFilledEvent = null; _transmitBuffer = null; _transmitBufferLockObject = null; if (_transmitBufferSpaceFreedEvent != null) _transmitBufferSpaceFreedEvent.Set(); _transmitBufferSpaceFreedEvent = null; _randomGenerator = null; _tcpHandler = null; }
public TcpSocket(TcpHandler tcpHandler, int handle) : base(handle) { // save a reference to our TcpHandler; we'll use this to send TCP segments _tcpHandler = tcpHandler; base._protocolType = IPv4Layer.ProtocolType.Tcp; // create our receive buffer _receiveBuffer = new byte[_receiveBufferSize]; // create our transmit buffer _transmitBuffer = new byte[_transmitBufferSize]; // create TCP state machine thread _tcpStateMachineThread = new Thread(TcpStateMachine); _tcpStateMachineThread.Start(); }