/// <summary> /// Tests whether the envelopes of two chain sections overlap (intersect). /// </summary> /// <returns><c>true</c> if the section envelopes overlap</returns> private bool Overlaps( int start0, int end0, MonotoneChainEdge mce, int start1, int end1) { return(Envelope.Intersects(pts[start0], pts[end0], mce.pts[start1], mce.pts[end1])); }
/// <summary> /// /// </summary> /// <param name="mce"></param> /// <param name="si"></param> public void ComputeIntersects(MonotoneChainEdge mce, SegmentIntersector si) { for (int i = 0; i < startIndex.Length - 1; i++) { for (int j = 0; j < mce.startIndex.Length - 1; j++) { ComputeIntersectsForChain(i, mce, j, si); } } }
/// <summary> /// /// </summary> /// <param name="edge"></param> /// <param name="edgeSet"></param> private void Add(Edge edge, object edgeSet) { MonotoneChainEdge mce = edge.MonotoneChainEdge; int[] startIndex = mce.StartIndexes; for (int i = 0; i < startIndex.Length - 1; i++) { MonotoneChain mc = new MonotoneChain(mce, i); SweepLineEvent insertEvent = new SweepLineEvent(edgeSet, mce.GetMinX(i), null, mc); _events.Add(insertEvent); _events.Add(new SweepLineEvent(edgeSet, mce.GetMaxX(i), insertEvent, mc)); } }
/// <summary> /// /// </summary> /// <param name="start0"></param> /// <param name="end0"></param> /// <param name="mce"></param> /// <param name="start1"></param> /// <param name="end1"></param> /// <param name="ei"></param> private void ComputeIntersectsForChain(int start0, int end0, MonotoneChainEdge mce, int start1, int end1, SegmentIntersector ei) { Coordinate p00 = pts[start0]; Coordinate p01 = pts[end0]; Coordinate p10 = mce.pts[start1]; Coordinate p11 = mce.pts[end1]; // terminating condition for the recursion if (end0 - start0 == 1 && end1 - start1 == 1) { ei.AddIntersections(e, start0, mce.e, start1); return; } // nothing to do if the envelopes of these chains don't overlap env1.Init(p00, p01); env2.Init(p10, p11); if (!env1.Intersects(env2)) { return; } // the chains overlap, so split each in half and iterate (binary search) int mid0 = (start0 + end0) / 2; int mid1 = (start1 + end1) / 2; // check terminating conditions before recursing if (start0 < mid0) { if (start1 < mid1) { ComputeIntersectsForChain(start0, mid0, mce, start1, mid1, ei); } if (mid1 < end1) { ComputeIntersectsForChain(start0, mid0, mce, mid1, end1, ei); } } if (mid0 < end0) { if (start1 < mid1) { ComputeIntersectsForChain(mid0, end0, mce, start1, mid1, ei); } if (mid1 < end1) { ComputeIntersectsForChain(mid0, end0, mce, mid1, end1, ei); } } }
/// <summary> /// /// </summary> /// <param name="mce"></param> /// <param name="si"></param> public void ComputeIntersects(MonotoneChainEdge mce, SegmentIntersector si) { for (int i = 0; i < startIndex.Length - 1; i++) for (int j = 0; j < mce.startIndex.Length - 1; j++) ComputeIntersectsForChain(i, mce, j, si); }
/// <summary> /// /// </summary> /// <param name="start0"></param> /// <param name="end0"></param> /// <param name="mce"></param> /// <param name="start1"></param> /// <param name="end1"></param> /// <param name="ei"></param> private void ComputeIntersectsForChain( int start0, int end0, MonotoneChainEdge mce, int start1, int end1, SegmentIntersector ei) { Coordinate p00 = pts[start0]; Coordinate p01 = pts[end0]; Coordinate p10 = mce.pts[start1]; Coordinate p11 = mce.pts[end1]; // terminating condition for the recursion if (end0 - start0 == 1 && end1 - start1 == 1) { ei.AddIntersections(e, start0, mce.e, start1); return; } // nothing to do if the envelopes of these chains don't overlap env1.Init(p00, p01); env2.Init(p10, p11); if (!env1.Intersects(env2)) return; // the chains overlap, so split each in half and iterate (binary search) int mid0 = (start0 + end0) / 2; int mid1 = (start1 + end1) / 2; // check terminating conditions before recursing if (start0 < mid0) { if (start1 < mid1) ComputeIntersectsForChain(start0, mid0, mce, start1, mid1, ei); if (mid1 < end1) ComputeIntersectsForChain(start0, mid0, mce, mid1, end1, ei); } if (mid0 < end0) { if (start1 < mid1) ComputeIntersectsForChain(mid0, end0, mce, start1, mid1, ei); if (mid1 < end1) ComputeIntersectsForChain(mid0, end0, mce, mid1, end1, ei); } }
/// <summary> /// /// </summary> /// <param name="chainIndex0"></param> /// <param name="mce"></param> /// <param name="chainIndex1"></param> /// <param name="si"></param> public void ComputeIntersectsForChain(int chainIndex0, MonotoneChainEdge mce, int chainIndex1, SegmentIntersector si) { ComputeIntersectsForChain(startIndex[chainIndex0], startIndex[chainIndex0 + 1], mce, mce.startIndex[chainIndex1], mce.startIndex[chainIndex1 + 1], si); }