/// <summary> /// Creates an AffineTransformation defined by a mapping between two baselines. /// The computed transformation consists of: /// <list type="bullet"> /// <item><description>a translation from the start point of the source baseline to the start point of the destination baseline,</description></item> /// <item><description>a rotation through the angle between the baselines about the destination start point,</description></item> /// <item><description>and a scaling equal to the ratio of the baseline lengths.</description></item> /// </list> /// If the source baseline has zero length, an identity transformation is returned. /// </summary> /// <param name="src0">The start point of the source baseline</param> /// <param name="src1">The end point of the source baseline</param> /// <param name="dest0">The start point of the destination baseline</param> /// <param name="dest1">The end point of the destination baseline</param> /// <returns></returns> public static AffineTransformation CreateFromBaseLines( Coordinate src0, Coordinate src1, Coordinate dest0, Coordinate dest1) { var rotPt = new Coordinate(src0.X + dest1.X - dest0.X, src0.Y + dest1.Y - dest0.Y); double ang = AngleUtility.AngleBetweenOriented(src1, src0, rotPt); double srcDist = src1.Distance(src0); double destDist = dest1.Distance(dest0); // return identity if transformation would be degenerate if (srcDist == 0.0) { return(new AffineTransformation()); } double scale = destDist / srcDist; var trans = AffineTransformation.TranslationInstance( -src0.X, -src0.Y); trans.Rotate(ang); trans.Scale(scale, scale); trans.Translate(dest0.X, dest0.Y); return(trans); }
/// <summary> /// Creates an AffineTransformation defined by a pair of control vectors. A /// control vector consists of a source point and a destination point, which is /// the image of the source point under the desired transformation. The /// computed transformation is a combination of one or more of a uniform scale, /// a rotation, and a translation (i.e. there is no shear component and no /// reflection) /// </summary> /// <param name="src0"></param> /// <param name="src1"></param> /// <param name="dest0"></param> /// <param name="dest1"></param> /// <returns>The computed transformation</returns> /// <returns><c>null</c> if the control vectors do not determine a well-defined transformation</returns> public static AffineTransformation CreateFromControlVectors(Coordinate src0, Coordinate src1, Coordinate dest0, Coordinate dest1) { var rotPt = new Coordinate(dest1.X - dest0.X, dest1.Y - dest0.Y); double ang = AngleUtility.AngleBetweenOriented(src1, src0, rotPt); double srcDist = src1.Distance(src0); double destDist = dest1.Distance(dest0); if (srcDist == 0.0) { return(null); } double scale = destDist / srcDist; var trans = AffineTransformation.TranslationInstance( -src0.X, -src0.Y); trans.Rotate(ang); trans.Scale(scale, scale); trans.Translate(dest0.X, dest0.Y); return(trans); }
/// <summary> /// Creates an AffineTransformation defined by a single control vector. A /// control vector consists of a source point and a destination point, which is /// the image of the source point under the desired transformation. This /// produces a translation. /// </summary> /// <param name="src0">The start point of the control vector</param> /// <param name="dest0">The end point of the control vector</param> /// <returns>The computed transformation</returns> public static AffineTransformation CreateFromControlVectors(Coordinate src0, Coordinate dest0) { double dx = dest0.X - src0.X; double dy = dest0.Y - src0.Y; return(AffineTransformation.TranslationInstance(dx, dy)); }
public AffineMathTransform(AffineTransformation at) { _at = at; }