public static byte[] Write(GameRoomMemberSvo svo) { ByteBuffer buffer = new ByteBuffer(); buffer.WriteLong(svo.Id) .WriteString(svo.Name) .WriteInt32(svo.Type); return(buffer.Getbuffer()); }
public static GameRoomMemberSvo Read(byte[] bytes) { GameRoomMemberSvo svo = new GameRoomMemberSvo(); ByteBuffer buffer = new ByteBuffer(bytes); svo.Id = buffer.ReadLong(); svo.Name = buffer.ReadString(); svo.Type = buffer.ReadInt32(); return(svo); }
public static byte[] Write(GameRoomSvo value) { using (ByteBuffer buffer = new ByteBuffer()) { buffer.WriteInt32(value.RoomId) .WriteInt32(value.Members.Count); for (int i = 0; i < value.Members.Count; ++i) { buffer.WriteBytes(GameRoomMemberSvo.Write(value.Members[i])); } return(buffer.Getbuffer()); } }
public static GameRoomSvo Read(byte[] bytes) { GameRoomSvo svo = new GameRoomSvo(); ByteBuffer buffer = new ByteBuffer(bytes); svo.RoomId = buffer.ReadInt32(); svo.Members = new List <GameRoomMemberSvo>(); int size = buffer.ReadInt32(); for (int i = 0; i < size; ++i) { svo.Members.Add(GameRoomMemberSvo.Read(buffer.ReadBytes())); } return(svo); }