protected internal override void GenerateMatrix() { if (BasePath.PointCount == 0) { return; } _matrixPath.Reset(); _matrixPath.AddPath(BasePath, true); _path.Reset(); _path.AddPath(BasePath, true); Calculation.CalcMatrix(this, ref _baseMatrix, ref _rotatePointPos); //成组时,叠加矩阵 if (GroupParant != null && GroupParant.Matrix != null) { _groupMatrix.Reset(); _groupMatrix.Multiply(_baseMatrix); _groupMatrix.Multiply(GroupParant.Matrix, MatrixOrder.Append); } _matrixPath.Transform(_baseMatrix); _path.Transform(Matrix); }