/// <summary> /// Callback to receive the network-session search results from quick-match. /// </summary> void QuickMatchSearchCompleted(object sender, OperationCompletedEventArgs e) { try { AvailableNetworkSessionCollection availableSessions = NetworkSession.EndFind(e.AsyncResult); if ((availableSessions != null) && (availableSessions.Count > 0)) { // join the session try { IAsyncResult asyncResult = NetworkSession.BeginJoin( availableSessions[0], null, null); // create the busy screen NetworkBusyScreen busyScreen = new NetworkBusyScreen( "Joining the session...", asyncResult); busyScreen.OperationCompleted += QuickMatchSessionJoined; ScreenManager.AddScreen(busyScreen); } catch (NetworkException ne) { const string message = "Failed joining the session."; MessageBoxScreen messageBox = new MessageBoxScreen(message); messageBox.Accepted += FailedMessageBox; messageBox.Cancelled += FailedMessageBox; ScreenManager.AddScreen(messageBox); System.Console.WriteLine("Failed to join session: " + ne.Message); } catch (GamerPrivilegeException gpe) { const string message = "You do not have permission to join a session."; MessageBoxScreen messageBox = new MessageBoxScreen(message); messageBox.Accepted += FailedMessageBox; messageBox.Cancelled += FailedMessageBox; ScreenManager.AddScreen(messageBox); System.Console.WriteLine( "Insufficient privilege to join session: " + gpe.Message); } } else { const string message = "No matches were found."; MessageBoxScreen messageBox = new MessageBoxScreen(message); messageBox.Accepted += FailedMessageBox; messageBox.Cancelled += FailedMessageBox; ScreenManager.AddScreen(messageBox); } } catch (GamerPrivilegeException gpe) { MessageBoxScreen messageBox = new MessageBoxScreen(gpe.Message); messageBox.Accepted += FailedMessageBox; messageBox.Cancelled += FailedMessageBox; ScreenManager.AddScreen(messageBox); } }
/// <summary> /// Callback to receive the network-session search results. /// </summary> internal void SessionsFound(object sender, OperationCompletedEventArgs e) { try { availableSessions = NetworkSession.EndFind(e.AsyncResult); } catch (NetworkException ne) { const string message = "Failed searching for the session."; MessageBoxScreen messageBox = new MessageBoxScreen(message); messageBox.Accepted += FailedMessageBox; messageBox.Cancelled += FailedMessageBox; ScreenManager.AddScreen(messageBox); System.Console.WriteLine("Failed to search for session: " + ne.Message); } catch (GamerPrivilegeException gpe) { const string message = "You do not have permission to search for a session. "; MessageBoxScreen messageBox = new MessageBoxScreen(message + gpe.Message); messageBox.Accepted += FailedMessageBox; messageBox.Cancelled += FailedMessageBox; ScreenManager.AddScreen(messageBox); System.Console.WriteLine( "Insufficient privilege to search for session: " + gpe.Message); } MenuEntries.Clear(); if (availableSessions != null) { foreach (AvailableNetworkSession availableSession in availableSessions) { if (availableSession.CurrentGamerCount < World.MaximumPlayers) { MenuEntries.Add(availableSession.HostGamertag + " (" + availableSession.CurrentGamerCount.ToString() + "/" + World.MaximumPlayers.ToString() + ")"); } if (MenuEntries.Count >= maximumSessions) { break; } } } }
/// <summary> /// Finishes the asynchronous process of joining a game from an invitation, /// joining the lobby of a hosted game if the join was successful. /// </summary> void InvitedSessionJoined(object sender, OperationCompletedEventArgs e) { NetworkSession networkSession = null; try { networkSession = NetworkSession.EndJoinInvited(e.AsyncResult); } catch (NetworkSessionJoinException je) { const string message = "Failed joining the session ("; MessageBoxScreen messageBox = new MessageBoxScreen(message + je.JoinError.ToString() + ")."); messageBox.Accepted += FailedMessageBox; messageBox.Cancelled += FailedMessageBox; ScreenManager.AddScreen(messageBox); System.Console.WriteLine("Failed to join session: " + je.Message); } catch (Exception ge) { const string message = "Failed joining the session ("; MessageBoxScreen messageBox = new MessageBoxScreen(message + ge.Message + ")."); messageBox.Accepted += FailedMessageBox; messageBox.Cancelled += FailedMessageBox; ScreenManager.AddScreen(messageBox); System.Console.WriteLine("Failed to join session: " + ge.Message); } // Start the lobby if we got the session! // Otherwise the MainMenuScreen will be available. if (networkSession != null) { LobbyScreen lobbyScreen = new LobbyScreen(networkSession); lobbyScreen.ScreenManager = ScreenManager; ScreenManager.AddScreen(lobbyScreen); } }
/// <summary> /// Callback when a session is created. /// </summary> void SessionCreated(object sender, OperationCompletedEventArgs e) { NetworkSession networkSession = null; try { networkSession = NetworkSession.EndCreate(e.AsyncResult); } catch (NetworkException ne) { const string message = "Failed creating the session."; MessageBoxScreen messageBox = new MessageBoxScreen(message); messageBox.Accepted += FailedMessageBox; messageBox.Cancelled += FailedMessageBox; ScreenManager.AddScreen(messageBox); System.Console.WriteLine("Failed to create session: " + ne.Message); } catch (GamerPrivilegeException gpe) { const string message = "You do not have permission to create a session. "; MessageBoxScreen messageBox = new MessageBoxScreen(message + gpe.Message); messageBox.Accepted += FailedMessageBox; messageBox.Cancelled += FailedMessageBox; ScreenManager.AddScreen(messageBox); System.Console.WriteLine( "Insufficient privilege to create session: " + gpe.Message); } if (networkSession != null) { networkSession.AllowHostMigration = true; networkSession.AllowJoinInProgress = false; LoadLobbyScreen(networkSession); } }
/// <summary> /// Callback to load the lobby screen with the new session. /// </summary> private void LoadLobbyScreen(object sender, OperationCompletedEventArgs e) { NetworkSession networkSession = null; try { networkSession = NetworkSession.EndJoin(e.AsyncResult); } catch (NetworkException ne) { const string message = "Failed joining session."; MessageBoxScreen messageBox = new MessageBoxScreen(message); messageBox.Accepted += FailedMessageBox; messageBox.Cancelled += FailedMessageBox; ScreenManager.AddScreen(messageBox); System.Console.WriteLine("Failed joining session: " + ne.Message); } catch (GamerPrivilegeException gpe) { const string message = "You do not have permission to join a session."; MessageBoxScreen messageBox = new MessageBoxScreen(message); messageBox.Accepted += FailedMessageBox; messageBox.Cancelled += FailedMessageBox; ScreenManager.AddScreen(messageBox); System.Console.WriteLine( "Insufficient privilege to join session: " + gpe.Message); } if (networkSession != null) { LobbyScreen lobbyScreen = new LobbyScreen(networkSession); lobbyScreen.ScreenManager = this.ScreenManager; ScreenManager.AddScreen(lobbyScreen); } }
/// <summary> /// Callback when a session is created. /// </summary> void SessionCreated(object sender, OperationCompletedEventArgs e) { NetworkSession networkSession = null; try { networkSession = NetworkSession.EndCreate(e.AsyncResult); } catch (NetworkException ne) { const string message = "Failed creating the session."; MessageBoxScreen messageBox = new MessageBoxScreen(message); messageBox.Accepted += FailedMessageBox; messageBox.Cancelled += FailedMessageBox; ScreenManager.AddScreen(messageBox); System.Console.WriteLine("Failed to create session: " + ne.Message); } catch (GamerPrivilegeException gpe) { const string message = "You do not have permission to create a session. "; MessageBoxScreen messageBox = new MessageBoxScreen(message+gpe.Message); messageBox.Accepted += FailedMessageBox; messageBox.Cancelled += FailedMessageBox; ScreenManager.AddScreen(messageBox); System.Console.WriteLine( "Insufficient privilege to create session: " + gpe.Message); } if (networkSession != null) { networkSession.AllowHostMigration = true; networkSession.AllowJoinInProgress = false; LoadLobbyScreen(networkSession); } }
/// <summary> /// Callback to receive the network-session search results from quick-match. /// </summary> void QuickMatchSearchCompleted(object sender, OperationCompletedEventArgs e) { try { AvailableNetworkSessionCollection availableSessions = NetworkSession.EndFind(e.AsyncResult); if ((availableSessions != null) && (availableSessions.Count > 0)) { // join the session try { IAsyncResult asyncResult = NetworkSession.BeginJoin( availableSessions[0], null, null); // create the busy screen NetworkBusyScreen busyScreen = new NetworkBusyScreen( "Joining the session...", asyncResult); busyScreen.OperationCompleted += QuickMatchSessionJoined; ScreenManager.AddScreen(busyScreen); } catch (NetworkException ne) { const string message = "Failed joining the session."; MessageBoxScreen messageBox = new MessageBoxScreen(message); messageBox.Accepted += FailedMessageBox; messageBox.Cancelled += FailedMessageBox; ScreenManager.AddScreen(messageBox); System.Console.WriteLine("Failed to join session: " + ne.Message); } catch (GamerPrivilegeException gpe) { const string message = "You do not have permission to join a session."; MessageBoxScreen messageBox = new MessageBoxScreen(message); messageBox.Accepted += FailedMessageBox; messageBox.Cancelled += FailedMessageBox; ScreenManager.AddScreen(messageBox); System.Console.WriteLine( "Insufficient privilege to join session: " + gpe.Message); } } else { const string message = "No matches were found."; MessageBoxScreen messageBox = new MessageBoxScreen(message); messageBox.Accepted += FailedMessageBox; messageBox.Cancelled += FailedMessageBox; ScreenManager.AddScreen(messageBox); } } catch (GamerPrivilegeException gpe){ MessageBoxScreen messageBox = new MessageBoxScreen(gpe.Message); messageBox.Accepted += FailedMessageBox; messageBox.Cancelled += FailedMessageBox; ScreenManager.AddScreen(messageBox); } }