예제 #1
0
 private void GenerateNewEntity(ushort typeID, uint revision)
 {
     Entity            = Cache.GetEntityFactory(typeID).ConstructNewEntity(0);
     Revision          = revision;
     Synchronised      = false;
     ReferencesPending = false;
 }
예제 #2
0
 private void ClearEntity(uint revision)
 {
     Revision          = revision;
     Entity            = null;
     Synchronised      = false;
     ReferencesPending = false;
 }
예제 #3
0
 private void GenerateNewEntity(RuntimeTypeHandle newType, uint revision)
 {
     Entity            = Cache.GetEntityFactory(newType).ConstructNewEntity(0);
     Revision          = revision;
     Synchronised      = false;
     ReferencesPending = false;
 }