private void GenerateNewEntity(ushort typeID, uint revision) { Entity = Cache.GetEntityFactory(typeID).ConstructNewEntity(0); Revision = revision; Synchronised = false; ReferencesPending = false; }
private void ClearEntity(uint revision) { Revision = revision; Entity = null; Synchronised = false; ReferencesPending = false; }
private void GenerateNewEntity(RuntimeTypeHandle newType, uint revision) { Entity = Cache.GetEntityFactory(newType).ConstructNewEntity(0); Revision = revision; Synchronised = false; ReferencesPending = false; }