public void NetTest2() { Thread serverThread = new Thread(DoServerStuff); serverThread.Start(); NetBreakoutPongClient.GameServer server = new NetBreakoutPongClient.GameServer(); NetBreakoutPongClient.ClassicPongGameData resultData = server.GetData(); NetBreakoutPongClient.ClassicPongGameData expectedData = new NetBreakoutPongClient.ClassicPongGameData(); expectedData.gameBall.Position = new NetBreakoutPongClient.Location(250, 300); expectedData.gameBall.Radius = 50; expectedData.myPaddle.Height = 40; expectedData.myPaddle.Width = 150; expectedData.myPaddle.Position = new NetBreakoutPongClient.Location(500, 580); expectedData.oppPaddle.Height = 40; expectedData.oppPaddle.Width = 150; expectedData.oppPaddle.Position = new NetBreakoutPongClient.Location(300, 20); serverThread.Join(); server.Dispose(); // Assert.AreEqual(false, resultData.WinnerPlayerOne); // Fix later.. maybe }
public void NetTest1() { Thread serverThread = new Thread(DoServerStuff); serverThread.Start(); //now being a client NetBreakoutPongClient.GameServer server = new NetBreakoutPongClient.GameServer(); NetBreakoutPongClient.ClassicPongGameData resultData = server.GetData(); NetBreakoutPongClient.ClassicPongGameData expectedData = new NetBreakoutPongClient.ClassicPongGameData(); expectedData.gameBall.Position = new NetBreakoutPongClient.Location(250, 300); expectedData.gameBall.Radius = 50; expectedData.myPaddle.Height = 40; expectedData.myPaddle.Width = 150; expectedData.myPaddle.Position = new NetBreakoutPongClient.Location(500, 580); expectedData.oppPaddle.Height = 40; expectedData.oppPaddle.Width = 150; expectedData.oppPaddle.Position = new NetBreakoutPongClient.Location(300, 20); serverThread.Join(); server.Dispose(); Assert.AreEqual(expectedData.myPaddle.Position.X, resultData.myPaddle.Position.X); }
public void Gameplay() { PaintGame(server.GetData()); while (gameData.ILost == false && gameData.OppLost == false) { server.SendKeypress(new Keypress(leftKeyPressed, rightKeyPressed)); leftKeyPressed = rightKeyPressed = false; gameData = server.GetData(); PaintGame(gameData); } }
public void Gameplay() { do { gameData = server.GetData(); PaintGame(gameData); while (gameData.ILost == false && gameData.OppLost == false) { server.SendKeypress(new Keypress(leftKeyPressed, rightKeyPressed)); gameData = server.GetData(); PaintGame(gameData); } server.SendContinue(QueryContinue()); } while (server.ContinueApproved()); }
private void PaintGame(ClassicPongGameData data) { Application.Current.Dispatcher.BeginInvoke(new Action(() => { Rectangle myPaddle = new Rectangle(); myPaddle.Fill = myPaddleColor; myPaddle.Height = data.myPaddle.Height; myPaddle.Width = data.myPaddle.Width; Canvas.SetTop(myPaddle, (data.myPaddle.Position.Y - (data.myPaddle.Height / 2))); Canvas.SetLeft(myPaddle, (data.myPaddle.Position.X - (data.myPaddle.Width / 2))); Rectangle oppPaddle = new Rectangle(); oppPaddle.Fill = oppPaddleColor; oppPaddle.Height = data.oppPaddle.Height; oppPaddle.Width = data.oppPaddle.Width; Canvas.SetTop(oppPaddle, (data.oppPaddle.Position.Y - (data.oppPaddle.Height / 2))); Canvas.SetLeft(oppPaddle, (data.oppPaddle.Position.X - (data.oppPaddle.Width / 2))); Ellipse gameBall = new Ellipse(); gameBall.Width = data.gameBall.Radius * 2; gameBall.Height = data.gameBall.Radius * 2; gameBall.Fill = ballColor; Canvas.SetTop(gameBall, (data.gameBall.Position.Y - (data.gameBall.Radius))); Canvas.SetLeft(gameBall, (data.gameBall.Position.X - (data.gameBall.Radius))); if (gameCanvas.Children.Count > 0) { gameCanvas.Children.Clear(); } gameCanvas.Children.Add(myPaddle); gameCanvas.Children.Add(oppPaddle); gameCanvas.Children.Add(gameBall); if (data.ILost || data.OppLost) { PrintGameOver(data.ILost); } })); }
public Driver() { gameData = new ClassicPongGameData(); //Initialize my paddle gameData.myPaddle.Height = 20; gameData.myPaddle.Width = 80; gameData.myPaddle.Position.X = 150; gameData.myPaddle.Position.Y = 590; //Initialize opponent paddle gameData.oppPaddle.Height = 20; gameData.oppPaddle.Width = 80; gameData.oppPaddle.Position.X = 150; gameData.oppPaddle.Position.Y = 10; //Initialize the ball gameData.gameBall.Radius = 10; gameData.gameBall.Position.X = 250; gameData.gameBall.Position.Y = 300; gameData.ILost = false; gameData.OppLost = false; }