예제 #1
0
        public bool ConnectServer(ServerInfo serverInfo)
        {
            Server server = GetServer();

            Socket    sock             = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            NetSocket connectSocketCtx = new NetSocket(this);

            connectSocketCtx.sock = sock;

            connectSocketCtx.SetSocketType(NetSocketType.CONNECT_SERVER_SOCKET);
            serverInfo.socketCtx = connectSocketCtx;
            connectSocketCtx.SetRemoteServerInfo(serverInfo);
            connectSocketCtx.dataTransMode      = serverInfo.dataTransMode;
            socketMap[connectSocketCtx.GetID()] = connectSocketCtx;


            if (connectSocketCtx.sock == null)
            {
                connectSocketCtx.SetSocketState(SocketState.INIT_FAILD);
                SocketError(connectSocketCtx);
                //LOG4CPLUS_ERROR(log.GetInst(), "初始化Socket失败,错误代码:" << _GetLastError());
                return(false);
            }

            connectSocketCtx.UpdataTimeStamp();
            Packet packet = connectSocketCtx.CreatePacket(0);

            // 开始连接服务器
            connectSocketCtx.SetSocketState(SocketState.CONNECTTING_SERVER);
            server.IocpPostConnect(packet);

            return(true);
        }
예제 #2
0
        void ConnectedServerTask(object data)
        {
            Packet    packet    = (Packet)data;
            NetSocket socketCtx = packet.socketCtx;
            Server    server    = GetServer();

            if (CheckingPacketVaild(packet) == 0)
            {
                return;
            }

            if (socketCtx.sock.Connected == false)
            {
                SocketError(socketCtx);
                return;
            }

            socketCtx.sock.EndConnect(packet.ar);
            socketCtx.SetSocketState(SocketState.CONNECTED_SERVER);
            socketCtx.UpdataTimeStamp();

            int bufSize = socketCtx.dePacketor.GetMaxBufferSize();

            if (packet.packBuf.len != bufSize)
            {
                packet = socketCtx.CreatePacket(bufSize);
            }

            socketCtx.dePacketor.UnPack(SocketEvent.EV_SOCKET_CONNECTED, socketCtx);
            server.IocpPostRecv(packet);
        }
예제 #3
0
        void RecvedTask(object data)
        {
            Packet    packet    = (Packet)data;
            NetSocket socketCtx = packet.socketCtx;
            Server    server    = GetServer();

            if (CheckingPacketVaild(packet) == 0)
            {
                return;
            }

            SocketError socketError = System.Net.Sockets.SocketError.Success;

            packet.transferedBytes = socketCtx.sock.EndReceive(packet.ar, out socketError);

            if (socketError != System.Net.Sockets.SocketError.Success)
            {
                SocketError(socketCtx);
                return;
            }

            socketCtx.UpdataTimeStamp();

            if (socketCtx.dataTransMode == DataTransMode.MODE_PACK)
            {
                socketCtx.dePacketor.SetCurtPack(socketCtx, packet.buf, packet.transferedBytes);
                int ret = socketCtx.dePacketor.Extract();

                if (ret == 2)
                {
                    socketCtx.SetSocketState(SocketState.RECV_DATA_TOO_BIG);
                    SocketError(socketCtx.GetID());
                }
            }
            else
            {
                socketCtx.SetPack(packet.buf, 0, packet.transferedBytes);
                socketCtx.dePacketor.UnPack(SocketEvent.EV_SOCKET_RECV, socketCtx);
                socketCtx.RemovePack();
            }

            // 然后开始投递下一个WSARecv请求
            server.IocpPostRecv(packet);
        }
예제 #4
0
        void OnAcceptCallBack(IAsyncResult ar)
        {
            Packet    packet       = ar.AsyncState as Packet;
            NetSocket newSocketCtx = packet.socketCtx;

            //接收结果
            newSocketCtx.sock = listenSocket.sock.EndAccept(ar);

            newSocketCtx.SetSocketState(SocketState.CONNECTED_CLIENT);
            newSocketCtx.UpdataTimeStamp();

            Packet newPacket = newSocketCtx.CreatePacket(dePacketor.GetMaxBufferSize());

            serverTaskMgr.PostServerMessage(ServerMessage.SMSG_ACCEPT_CLIENT, newPacket);


            //继续接受客户端的请求
            serverTaskMgr.PostSingleIocpAccpetTask(packet);
        }