예제 #1
0
        /// <summary>
        /// Create a new context for a new connection.
        /// </summary>
        private void CreateContext()
        {
            // Create the buffers.
            _requestBuffer  = new Collections.CircularBuffer <byte>(_requestBufferCapacity);
            _responseBuffer = new Collections.CircularBuffer <byte>(_responseBufferCapacity);

            // Create the streams.
            _requestStream  = new NetRequestStream(_requestBuffer);
            _responseStream = new NetResponseStream(_responseBuffer);

            _request  = new Request();
            _response = new Response();
            _context  = new ClientContext();
        }
예제 #2
0
        /// <summary>
        /// Dispose(bool disposing) executes in two distinct scenarios.
        /// If disposing equals true, the method has been called directly
        /// or indirectly by a user's code. Managed and unmanaged resources
        /// can be disposed.
        /// If disposing equals false, the method has been called by the
        /// runtime from inside the finalizer and you should not reference
        /// other objects. Only unmanaged resources can be disposed.
        /// </summary>
        protected override void Dispose(bool disposing)
        {
            base.Dispose(disposing);

            // Check to see if Dispose has already been called.
            if (!this._disposed)
            {
                // Note disposing has been done.
                _disposed = true;

                // If disposing equals true, dispose all managed
                // and unmanaged resources.
                if (disposing)
                {
                    // Dispose managed resources.
                    if (_dataAvailable != null)
                    {
                        _dataAvailable.Dispose();
                    }

                    // Release the receive and send spin wait handler.
                    Interlocked.Exchange(ref _exitWaitReceiveIndicator, 0);
                    Interlocked.Exchange(ref _exitWaitSendIndicator, 0);
                    Interlocked.Exchange(ref _isContextActive, 0);

                    if (_requestBuffer != null)
                    {
                        _requestBuffer.Dispose();
                    }

                    if (_responseBuffer != null)
                    {
                        _responseBuffer.Dispose();
                    }

                    if (_requestStream != null)
                    {
                        _requestStream.Dispose();
                    }

                    if (_responseStream != null)
                    {
                        _responseStream.Dispose();
                    }

                    if (_context != null)
                    {
                        if (_context.ContextState != null)
                        {
                            // If the current state context
                            // implements IDisposable then
                            // dispose of the resources.
                            if (_context.ContextState is IDisposable)
                            {
                                IDisposable disposable = (IDisposable)_context.ContextState;
                                disposable.Dispose();
                            }
                        }
                    }
                }

                // Call the appropriate methods to clean up
                // unmanaged resources here.
                _dataAvailable  = null;
                _requestBuffer  = null;
                _responseBuffer = null;

                _requestStream  = null;
                _responseStream = null;

                _request  = null;
                _response = null;

                _context.ContextState = null;
                _context = null;
            }
        }