예제 #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);
            Art.Load(Content);
            Sound.Load(Content);

            EntityManager.Add(PlayerShip.Instance);


            //Known issue that you get exceptions if you use Media PLayer while connected to your PC
            //See http://social.msdn.microsoft.com/Forums/en/windowsphone7series/thread/c8a243d2-d360-46b1-96bd-62b1ef268c66
            //Which means its impossible to test this from VS.
            //So we have to catch the exception and throw it away
            try
            {
                Microsoft.Xna.Framework.Media.MediaPlayer.IsRepeating = true;
                Microsoft.Xna.Framework.Media.MediaPlayer.Play(Sound.Music);
            }
            catch { }
        }
예제 #2
0
 protected override void LoadContent()
 {
     spriteBatch = new SpriteBatch(GraphicsDevice);
     Art.Load(Content);
     Sound.Load(Content);
 }
예제 #3
0
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     Art.Load(Content);
 }