private void SetCompilerTarget(Compiler compiler) { m_Compiler.intValue = (int)compiler; m_Defines = serializedObject.FindProperty("m_Defines"); m_IsApplied = serializedObject.FindProperty("m_IsApplied"); if (m_Compiler.intValue == (int)Compiler.Platform) { m_BuildTarget = serializedObject.FindProperty("m_BuildTarget"); m_CurrentTargetGroup = (BuildTargetGroup)m_BuildTarget.intValue; SetBuildTarget(m_CurrentTargetGroup == BuildTargetGroup.Unknown ? BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget) : m_CurrentTargetGroup); } else { var defs = GlobalDefineUtility.GetDefines((Compiler)m_Compiler.intValue); m_Defines.arraySize = defs.Length; for (int i = 0; i < defs.Length; i++) { m_Defines.GetArrayElementAtIndex(i).stringValue = defs[i]; } m_IsApplied.boolValue = true; serializedObject.ApplyModifiedProperties(); } }
private void ApplyDefines() { string[] arr = new string[m_Defines.arraySize]; for (int i = 0, c = arr.Length; i < c; i++) { arr[i] = m_Defines.GetArrayElementAtIndex(i).stringValue; } if (m_Compiler.intValue == (int)Compiler.Platform) { PlayerSettings.SetScriptingDefineSymbolsForGroup(m_CurrentTargetGroup, string.Join(";", arr)); } else { GlobalDefineUtility.SetDefines((Compiler)m_Compiler.intValue, arr); } m_IsApplied.boolValue = true; serializedObject.ApplyModifiedProperties(); GUI.FocusControl(""); }