public static float GetCameraDistanceMax(Viewport.CameraSettingsClass cameraSettings, ref Sphere objectBoundingSphere) { var centerDistance = (cameraSettings.Position - objectBoundingSphere.Origin).Length(); var max = centerDistance + objectBoundingSphere.Radius; return((float)max); }
public static float GetCameraDistanceMax(Viewport.CameraSettingsClass cameraSettings, SpaceBounds objectBounds) { objectBounds.GetCalculatedBoundingSphere(out var objSphere); var centerDistance = (cameraSettings.Position - objSphere.Origin).Length(); var max = centerDistance + objSphere.Radius; return((float)max); }
public static float GetCameraDistanceMinSquared(Viewport.CameraSettingsClass cameraSettings, ref Bounds objectBounds) { var nearestInBounds = cameraSettings.Position; MathEx.Clamp(ref nearestInBounds.X, objectBounds.Minimum.X, objectBounds.Maximum.X); MathEx.Clamp(ref nearestInBounds.Y, objectBounds.Minimum.Y, objectBounds.Maximum.Y); MathEx.Clamp(ref nearestInBounds.Z, objectBounds.Minimum.Z, objectBounds.Maximum.Z); return((float)(cameraSettings.Position - nearestInBounds).LengthSquared()); }
public virtual Viewport.CameraSettingsClass GetCameraSettings(Component_GameMode gameMode, Viewport viewport, Component_Camera cameraDefault) { //event Viewport.CameraSettingsClass result = null; GetCameraSettingsEvent?.Invoke(this, gameMode, viewport, cameraDefault, ref result); //default behavior if (result == null) { result = new Viewport.CameraSettingsClass(viewport, cameraDefault.AspectRatio, cameraDefault.FieldOfView, cameraDefault.NearClipPlane, cameraDefault.FarClipPlane, gameMode.FreeCameraPosition, gameMode.FreeCameraDirection.GetVector(), Vector3.ZAxis, ProjectionType.Perspective, 1, cameraDefault.Exposure, cameraDefault.EmissiveFactor); } return(result); }
public virtual Viewport.CameraSettingsClass GetCameraSettings(Viewport viewport, Component_Camera cameraDefault) { Viewport.CameraSettingsClass result = null; GetCameraSettingsEvent?.Invoke(this, viewport, cameraDefault, ref result); if (result == null) { if (FreeCamera) { //free camera result = new Viewport.CameraSettingsClass(viewport, cameraDefault.AspectRatio, cameraDefault.FieldOfView, cameraDefault.NearClipPlane, cameraDefault.FarClipPlane, freeCameraPosition, freeCameraDirection.GetVector(), Vector3.ZAxis, ProjectionType.Perspective, 1, cameraDefault.Exposure, cameraDefault.EmissiveFactor); } else if (UseBuiltInCamera.Value == BuiltInCameraEnum.FirstPerson) { //first person camera //Character var character = ObjectControlledByPlayer.Value as Component_Character; if (character != null) { character.GetFirstPersonCameraPosition(out var position, out var forward, out var up); var eyePosition = character.TransformV * character.EyePosition.Value; var direction = character.LookToDirection.GetVector(); result = new Viewport.CameraSettingsClass(viewport, cameraDefault.AspectRatio, cameraDefault.FieldOfView, cameraDefault.NearClipPlane, cameraDefault.FarClipPlane, eyePosition, direction, up, ProjectionType.Perspective, 1, cameraDefault.Exposure, cameraDefault.EmissiveFactor); } } else if (UseBuiltInCamera.Value == BuiltInCameraEnum.ThirdPerson) { //third person camera //Character if (Scene.Mode.Value == Component_Scene.ModeEnum._3D) { var character = ObjectControlledByPlayer.Value as Component_Character; if (character != null) { var lookAt = character.TransformV.Position; var d = new SphericalDirection(MathEx.DegreeToRadian(ThirdPersonCameraHorizontalAngle.Value), MathEx.DegreeToRadian(ThirdPersonCameraVerticalAngle.Value)); var direction = -d.GetVector(); var from = lookAt - direction * ThirdPersonCameraDistance.Value; result = new Viewport.CameraSettingsClass(viewport, cameraDefault.AspectRatio, cameraDefault.FieldOfView, cameraDefault.NearClipPlane, cameraDefault.FarClipPlane, from, direction, Vector3.ZAxis, ProjectionType.Perspective, 1, cameraDefault.Exposure, cameraDefault.EmissiveFactor); } } //Character2D if (Scene.Mode.Value == Component_Scene.ModeEnum._2D) { var character = ObjectControlledByPlayer.Value as Component_Character2D; if (character != null) { var lookAt = character.TransformV.Position; var from = lookAt + new Vector3(0, 0, 10); result = new Viewport.CameraSettingsClass(viewport, cameraDefault.AspectRatio, cameraDefault.FieldOfView, cameraDefault.NearClipPlane, cameraDefault.FarClipPlane, from, -Vector3.ZAxis, Vector3.YAxis, ProjectionType.Orthographic, cameraDefault.Height, cameraDefault.Exposure, cameraDefault.EmissiveFactor); } } } } //Component_CameraManagement if (result == null) { var m = GetCurrentCameraManagement(); if (m != null) { result = m.GetCameraSettings(this, viewport, cameraDefault); } } return(result); }
public void UpdateCaptureCubemap() { if (Mode.Value != ModeEnum.Capture) { return; } Component_Image texture = null; Component_Image textureRead = null; try { //create var resolution = Resolution.Value; var hdr = HDR.Value; var size = int.Parse(resolution.ToString().Replace("_", "")); //!!!!16 бит достаточно, тогда нужно поддержку для Image2D PixelFormat format = hdr ? PixelFormat.Float32RGBA : PixelFormat.A8R8G8B8; //PixelFormat format = hdr ? PixelFormat.Float16RGBA : PixelFormat.A8R8G8B8; texture = ComponentUtility.CreateComponent <Component_Image>(null, true, false); texture.CreateType = Component_Image.TypeEnum._2D; texture.CreateSize = new Vector2I(size, size); texture.CreateMipmaps = false; texture.CreateFormat = format; texture.CreateUsage = Component_Image.Usages.RenderTarget; texture.CreateFSAA = 0; texture.Enabled = true; var renderTexture = texture.Result.GetRenderTarget(0, 0); //!!!! var viewport = renderTexture.AddViewport(true, false); //var viewport = renderTexture.AddViewport( false, false ); viewport.Mode = Viewport.ModeEnum.ReflectionProbeCubemap; viewport.AttachedScene = ParentScene; textureRead = ComponentUtility.CreateComponent <Component_Image>(null, true, false); textureRead.CreateType = Component_Image.TypeEnum._2D; textureRead.CreateSize = new Vector2I(size, size); textureRead.CreateMipmaps = false; textureRead.CreateFormat = format; textureRead.CreateUsage = Component_Image.Usages.ReadBack | Component_Image.Usages.BlitDestination; textureRead.CreateFSAA = 0; textureRead.Enabled = true; //!!!! textureRead.Result.PrepareNativeObject(); //render var image2D = new ImageUtility.Image2D(PixelFormat.Float32RGB, new Vector2I(size * 4, size * 3)); var position = Transform.Value.Position; for (int face = 0; face < 6; face++) { Vector3 dir = Vector3.Zero; Vector3 up = Vector3.Zero; //flipped switch (face) { case 0: dir = -Vector3.YAxis; up = Vector3.ZAxis; break; case 1: dir = Vector3.YAxis; up = Vector3.ZAxis; break; case 2: dir = Vector3.ZAxis; up = -Vector3.XAxis; break; case 3: dir = -Vector3.ZAxis; up = Vector3.XAxis; break; case 4: dir = Vector3.XAxis; up = Vector3.ZAxis; break; case 5: dir = -Vector3.XAxis; up = Vector3.ZAxis; break; } //!!!!renderingPipelineOverride var scene = ParentScene; var cameraEditor = scene.Mode.Value == Component_Scene.ModeEnum._2D ? scene.CameraEditor2D.Value : scene.CameraEditor.Value; if (cameraEditor == null) { cameraEditor = new Component_Camera(); } var cameraSettings = new Viewport.CameraSettingsClass(viewport, 1, 90, NearClipPlane.Value, FarClipPlane.Value, position, dir, up, ProjectionType.Perspective, 1, cameraEditor.Exposure, cameraEditor.EmissiveFactor, renderSky: RenderSky); viewport.Update(true, cameraSettings); //clear temp data viewport.RenderingContext.MultiRenderTarget_DestroyAll(); viewport.RenderingContext.DynamicTexture_DestroyAll(); texture.Result.GetRealObject(true).BlitTo(viewport.RenderingContext.CurrentViewNumber, textureRead.Result.GetRealObject(true), 0, 0); //get data var totalBytes = PixelFormatUtility.GetNumElemBytes(format) * size * size; var data = new byte[totalBytes]; unsafe { fixed(byte *pBytes = data) { var demandedFrame = textureRead.Result.GetRealObject(true).Read((IntPtr)pBytes, 0); while (RenderingSystem.CallBgfxFrame() < demandedFrame) { } } } Vector2I index = Vector2I.Zero; switch (face) { case 1: index = new Vector2I(2, 1); break; case 0: index = new Vector2I(0, 1); break; case 2: index = new Vector2I(1, 0); break; case 3: index = new Vector2I(1, 2); break; case 4: index = new Vector2I(1, 1); break; case 5: index = new Vector2I(3, 1); break; } //switch( face ) //{ //case 0: index = new Vector2I( 2, 1 ); break; //case 1: index = new Vector2I( 0, 1 ); break; //case 2: index = new Vector2I( 1, 0 ); break; //case 3: index = new Vector2I( 1, 2 ); break; //case 4: index = new Vector2I( 1, 1 ); break; //case 5: index = new Vector2I( 3, 1 ); break; //} var faceImage = new ImageUtility.Image2D(format, new Vector2I(size, size), data); //flip by X var faceImageFlip = new ImageUtility.Image2D(format, new Vector2I(size, size)); for (int y = 0; y < size; y++) { for (int x = 0; x < size; x++) { var pixel = faceImage.GetPixel(new Vector2I(x, y)); faceImageFlip.SetPixel(new Vector2I(size - 1 - x, y), pixel); } } image2D.Blit(index * size, faceImageFlip); } //reset alpha channel for (int y = 0; y < image2D.Size.Y; y++) { for (int x = 0; x < image2D.Size.X; x++) { var pixel = image2D.GetPixel(new Vector2I(x, y)); pixel.W = 1.0f; image2D.SetPixel(new Vector2I(x, y), pixel); } } var destRealFileName = VirtualPathUtility.GetRealPathByVirtual(GetDestVirtualFileName()); if (!Directory.Exists(Path.GetDirectoryName(destRealFileName))) { Directory.CreateDirectory(Path.GetDirectoryName(destRealFileName)); } if (!ImageUtility.Save(destRealFileName, image2D.Data, image2D.Size, 1, image2D.Format, 1, 0, out var error)) { throw new Exception(error); } //delete Gen files var names = new string[] { "_Gen.info", "_GenEnv.dds", "_GenIrr.dds" }; foreach (var name in names) { var fileName2 = VirtualPathUtility.GetRealPathByVirtual(destRealFileName + name); if (File.Exists(fileName2)) { File.Delete(fileName2); } } } catch (Exception e) { Log.Error(e.Message); } finally { texture?.Dispose(); textureRead?.Dispose(); } processedCubemapNeedUpdate = true; }
private void ParentScene_ViewportUpdateBefore(Component_Scene scene, Viewport viewport, Viewport.CameraSettingsClass overrideCameraSettings) { if (EnabledInHierarchyAndIsNotResource && AutoUpdate && (viewport.LastUpdateTime == lastVisibleTime || viewport.PreviousUpdateTime == lastVisibleTime)) { RenderTargetUpdate(); } }