public bool Intersects(Line3 line, Vector3 end) { double scale; return(Intersects(line, out scale)); }
/// <summary> /// Determines whether the given line intersects the current instance of <see cref="Plane"/>. /// </summary> /// <param name="line">The line to check.</param> /// <param name="scale">When the method completes, contains the line and plane intersection.</param> /// <returns>True if the given line intersects the current instance of <see cref="Plane"/>; False otherwise.</returns> public bool Intersects(Line3 line, out double scale) { return(Intersects(ref line, out scale)); }
/// <summary> /// Renders a line. /// </summary> /// <param name="line">The line.</param> /// <param name="thickness"></param> public void AddLine(Line3 line, double thickness = 0) { AddLine(line.Start, line.End, thickness); }
public Line3(Line3 source) { Start = source.Start; End = source.End; }
/// <summary> /// Renders a line. /// </summary> /// <param name="line">The line.</param> public void AddLineThin(Line3 line) { AddLineThin(line.Start, line.End); }