public static void CreatePreviewObjects(Component_Scene scene, Component_Surface surface) { DestroyPreviewObjects(scene); var center = Vector3.Zero; //!!!!среднее от всех групп double minDistanceBetweenObjects; { var groups = surface.GetComponents <Component_SurfaceGroupOfElements>(); if (groups.Length != 0) { minDistanceBetweenObjects = 0; foreach (var group in groups) { minDistanceBetweenObjects += group.MinDistanceBetweenObjects; } minDistanceBetweenObjects /= groups.Length; } else { minDistanceBetweenObjects = 1; } } //!!!! var toolRadius = minDistanceBetweenObjects * 5; // CreateObjectsBrushRadius; var toolStrength = 1.0; // CreateObjectsBrushStrength; var toolHardness = 0; // CreateObjectsBrushHardness; var random = new Random(0); double GetHardnessFactor(double length) { if (length == 0 || length <= toolHardness * toolRadius) { return(1); } else { double c; if (toolRadius - toolRadius * toolHardness != 0) { c = (length - toolRadius * toolHardness) / (toolRadius - toolRadius * toolHardness); } else { c = 0; } return((float)Math.Cos(Math.PI / 2 * c)); } } //calculate object count int count; { var toolSquare = Math.PI * toolRadius * toolRadius; double radius = minDistanceBetweenObjects / 2; double objectSquare = Math.PI * radius * radius; if (objectSquare < 0.1) { objectSquare = 0.1; } double maxCount = toolSquare / objectSquare; maxCount /= 10; count = (int)(toolStrength * (double)maxCount); count = Math.Max(count, 1); count *= 20; } var data = new List <Component_GroupOfObjects.Object>(count); //create point container to check by MinDistanceBetweenObjects PointContainer3D pointContainerFindFreePlace; { double minDistanceBetweenObjectsMax = 0; foreach (var group in surface.GetComponents <Component_SurfaceGroupOfElements>()) { minDistanceBetweenObjectsMax = Math.Max(minDistanceBetweenObjectsMax, group.MinDistanceBetweenObjects); } var bounds = new Bounds(center); bounds.Expand(toolRadius + minDistanceBetweenObjectsMax); pointContainerFindFreePlace = new PointContainer3D(bounds, 100); } for (int n = 0; n < count; n++) { surface.GetRandomVariation(new Component_Surface.GetRandomVariationOptions(), random, out var groupIndex, out var elementIndex, out var positionZ, out var rotation, out var scale); var surfaceGroup = surface.GetGroup(groupIndex); Vector3?position = null; int counter = 0; while (counter < 20) { var offset = new Vector2(random.Next(toolRadius * 2) - toolRadius, random.Next(toolRadius * 2) - toolRadius); //check by radius and by hardness var length = offset.Length(); if (length <= toolRadius && random.NextDouble() <= GetHardnessFactor(length)) { var position2 = center.ToVector2() + offset; //var result = Component_Scene_Utility.CalculateObjectPositionZ( Scene, toGroupOfObjects, center.Z, position2, destinationCachedBaseObjects ); //if( result.found ) //{ var p = new Vector3(position2, 0); // result.positionZ ); //check by MinDistanceBetweenObjects if (surfaceGroup == null || !pointContainerFindFreePlace.Contains(new Sphere(p, surfaceGroup.MinDistanceBetweenObjects))) { //found place to create position = p; break; } //} } counter++; } if (position != null) { var objPosition = position.Value + new Vector3(0, 0, positionZ); var objRotation = rotation; var objScale = scale; var surfaceElement = surfaceGroup.GetElement(elementIndex); var surfaceElementMesh = surfaceElement as Component_SurfaceElement_Mesh; if (surfaceElementMesh != null) { var meshInSpace = scene.CreateComponent <Component_MeshInSpace>(enabled: false); meshInSpace.Transform = new Transform(objPosition, objRotation, objScale); //!!!!так копировать? meshInSpace.Mesh = surfaceElementMesh.Mesh; if (meshInSpace.Mesh.Value == null) { meshInSpace.Mesh = ResourceUtility.MeshInvalid; } //!!!!так копировать? if (surfaceElementMesh.ReplaceMaterial.ReferenceSpecified) { meshInSpace.ReplaceMaterial = surfaceElementMesh.ReplaceMaterial; } meshInSpace.Enabled = true; } //add to point container pointContainerFindFreePlace.Add(ref objPosition); } } }
Component_GroupOfObjects.Object[] UpdateOutputDefault(Component_Surface surface, Component_GroupOfObjects groupOfObjects) { var pointPositions = GetPointPositions(); var pointPositions2 = pointPositions.Select(a => a.ToVector2()).ToArray(); var pointBounds = GetPointPositionsBounds(); var lines = new List <Line2>(); for (int n = 0; n < pointPositions2.Length; n++) { lines.Add(new Line2(pointPositions2[n], pointPositions2[(n + 1) % pointPositions2.Length])); } var random = new Random(RandomSeed.Value); double GetFadeFactor(Vector2 point) { var minLength = double.MaxValue; foreach (var line in lines) { var d = Math.Min((line.Start - point).Length(), (line.End - point).Length()); var projected = MathAlgorithms.ProjectPointToLine(line.Start, line.End, point); Rectangle b = new Rectangle(line.Start); b.Add(line.End); if (b.Contains(projected)) { var d2 = (projected - point).Length(); if (d2 < d) { d = d2; } } if (d < minLength) { minLength = d; } } if (minLength >= FadeLength) { return(1); } return(minLength / FadeLength); } if (pointPositions.Length >= 3) { //calculate object count int count; { double polygonArea; { var points = new List <Vector2>(pointPositions2); points.Add(points[0]); polygonArea = Math.Abs(points.Take(points.Count - 1) .Select((p, i) => (points[i + 1].X - p.X) * (points[i + 1].Y + p.Y)) .Sum() / 2); } //!!!!среднее от всех групп double minDistanceBetweenObjects; { var groups = surface.GetComponents <Component_SurfaceGroupOfElements>(); if (groups.Length != 0) { minDistanceBetweenObjects = 0; foreach (var group in groups) { minDistanceBetweenObjects += group.MinDistanceBetweenObjects; } minDistanceBetweenObjects /= groups.Length; } else { minDistanceBetweenObjects = 1; } } double radius = minDistanceBetweenObjects / 2; double objectArea = Math.PI * radius * radius; if (objectArea < 0.1) { objectArea = 0.1; } double maxCount = polygonArea / objectArea; count = (int)(Strength * (double)maxCount); count = Math.Max(count, 0); } var data = new List <Component_GroupOfObjects.Object>(count); var scene = groupOfObjects.FindParent <Component_Scene>(); if (scene != null) { var destinationCachedBaseObjects = groupOfObjects.GetBaseObjects(); var pointContainerFindFreePlace = new PointContainer3D(pointBounds, 100); for (int n = 0; n < count; n++) { surface.GetRandomVariation(new Component_Surface.GetRandomVariationOptions(), random, out var groupIndex, out var elementIndex, out var positionZ, out var rotation, out var scale); var surfaceGroup = surface.GetGroup(groupIndex); Vector3?position = null; int counter = 0; while (counter < 20) { Vector2 position2 = Vector2.Zero; position2.X = MathEx.Lerp(pointBounds.Minimum.X, pointBounds.Maximum.X, random.NextFloat()); position2.Y = MathEx.Lerp(pointBounds.Minimum.Y, pointBounds.Maximum.Y, random.NextFloat()); if (MathAlgorithms.IsPointInPolygon(pointPositions2, position2)) { double factor = 1; if (FadeLength > 0) { factor = GetFadeFactor(position2); } if (factor >= 1 || random.NextDouble() <= factor) { var result = Component_Scene_Utility.CalculateObjectPositionZ(scene, groupOfObjects, pointBounds.GetCenter().Z, position2, destinationCachedBaseObjects); if (result.found || destinationCachedBaseObjects.Count == 0) { var p = new Vector3(position2, destinationCachedBaseObjects.Count != 0 ? result.positionZ : pointBounds.GetCenter().Z); //check by MinDistanceBetweenObjects if (surfaceGroup == null || !pointContainerFindFreePlace.Contains(new Sphere(p, surfaceGroup.MinDistanceBetweenObjects))) { //found place to create position = p; break; } } } } counter++; } if (position != null) { var obj = new Component_GroupOfObjects.Object(); obj.Element = 0; // (ushort)element.Index.Value; obj.VariationGroup = groupIndex; obj.VariationElement = elementIndex; obj.Flags = Component_GroupOfObjects.Object.FlagsEnum.Enabled | Component_GroupOfObjects.Object.FlagsEnum.Visible; obj.Position = position.Value + new Vector3(0, 0, positionZ); obj.Rotation = rotation; obj.Scale = scale; obj.Color = ColorValue.One; data.Add(obj); //add to point container pointContainerFindFreePlace.Add(ref obj.Position); } } } return(data.ToArray()); } else { return(new Component_GroupOfObjects.Object[0]); } }