/// <summary> /// Loads the memory regions and adds them to the list. /// </summary> /// <returns>True if successful</returns> public bool LoadMemory(int processId) { var memory = NemesisApi.GetMemoryList(processId); // // Check if empty // if (memory.Count == 0) { return(false); } // // Remove all previous processes // Items.Clear(); // // Loop through all processes // foreach (var item in memory) { // // Create a new ProcessListItem // var memoryListItem = new MemoryListItem(item.BaseAddress, item.RegionSize, item.State, item.Type); // // Add it to the ListView // Items.Add(memoryListItem.GetListViewItem()); } // // Auto resize the columns // AutoResizeColumns(ColumnHeaderAutoResizeStyle.HeaderSize); // // Sort the list // ListViewItemSorter = new MemorySorter(_sortColumnIndex, Sorting); return(true); }
/// <inheritdoc /> /// <summary> /// Sorts the list by the clicked column. /// </summary> /// <param name="e"></param> protected override void OnColumnClick(ColumnClickEventArgs e) { // // Check if another column clicked // if (e.Column != _sortColumnIndex) { _sortColumnIndex = e.Column; Sorting = SortOrder.Descending; } else { // // Change the SortOrder to the opposite // Sorting = Sorting == SortOrder.Ascending ? SortOrder.Descending : SortOrder.Ascending; } // // Sort the list // ListViewItemSorter = new MemorySorter(e.Column, Sorting); }