public RollingCircleEnemy(Engine engine, Vector2 position) : base(engine, position) { animation = new Animation(engine, @"Characters\FlickeringCircle", 64, 64, 1, 2, 2, 15, Global.Animations.Repeat); animation.Play(); enemyPhysicsComponent = new EnemyPhysicsComponent(Engine, position, Global.Shapes.Circle); enemyPhysicsComponent.MainFixture.Body.LinearDamping = 2.0f; enemyPhysicsComponent.MainFixture.CollisionFilter.CollisionCategories = (Category)Global.CollisionCategories.Enemy; enemyPhysicsComponent.MainFixture.OnCollision += EnemyOnCollision; deathAnimation = new Animation(engine, @"Miscellaneous\Explosion", 512, 512, 3, 4, 9, 20, Global.Animations.PlayOnce); deathAnimation.Scale = 0.3f; deathAnimation.DrawOrder = int.MaxValue - 1; enemySound = Engine.Audio.GetCue("EnterTheVoid"); light = new Light(engine); light.Color = Color.White; light.Fov = MathHelper.TwoPi; light.Position = position; light.Range = 100; engine.AddComponent(this); }
public FlyingBoxEnemy(Engine engine, Vector2 position) : base(engine, position) { animation = new Animation(engine, @"Characters\GrayRotatingBox", 128, 128, 4, 4, 16, 9, Global.Animations.Repeat); animation.DrawOrder = (int)Global.Layers.AboveLighting; animation.Play(); enemyPhysicsComponent = new EnemyPhysicsComponent(Engine, position, Global.Shapes.Square); enemyPhysicsComponent.MainFixture.Body.LinearDamping = 2.0f; enemyPhysicsComponent.MainFixture.CollisionFilter.CollisionCategories = (Category)Global.CollisionCategories.Enemy; enemyPhysicsComponent.MainFixture.OnCollision += EnemyOnCollision; deathAnimation = new Animation(engine, @"Miscellaneous\Explosion", 512, 512, 3, 4, 9, 20, Global.Animations.PlayOnce); deathAnimation.DrawOrder = int.MaxValue - 1; deathAnimation.Scale = 0.3f; attacking = false; enemySound = Engine.Audio.GetCue("WeirdHoverSound"); engine.AddComponent(this); }